Thread: 5e Bug Reports (Part 3)
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October 28th, 2017, 05:55 #121
It is SUGGESTED, by the makers, that maps max out at 2048 x 2048. This is not a hard rule, but it is a suggestion to make things run smoothly. Also compression at 60%. I have no other info than that, except to say that when I make modules for Smiteworks, they do REQUIRE those parameters (to ensure eveyone can use them easily). Images that are NOT maps, should be limited to 1000 wide x 700 tall.
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October 28th, 2017, 10:50 #122
I don't think you would get an invalid image error if the files are too big; and also unless as DM you have a fantastic amount of stuff open you'll run out of memory. I'd check to make sure that the file is actually a .jpg file and not some other format. Also at what point are you getting this error (when you open it? load it?). It's possible the file is corrupted - possibly also an extension although that's unlikely. Can you open the image in a new campaign without any extensions?
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 28th, 2017, 11:19 #123
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They are definitely jpg. I use OpenOffice Draw to create the maps, then GIMP to put finishing touches on them and export them as jpg. Could be a memory issue then. I have Chrome with several tabs open, OpenOffice Draw open, Adobe Acrobat Reader open, FG open, and GIMP open.
I'll try to cut them down to size.
P.S. I looked in the Wiki before I posted for the answer. There's nothing about suggested file size or pixel size. It would be great if you put those pieces of info in. Thx.
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October 28th, 2017, 11:52 #124
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DD Monster Manual
Giant Centipede
Problem: Senses does not list the passive Perception score.
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October 28th, 2017, 12:09 #125
Noted. You'll find information on images in this guide.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 28th, 2017, 12:11 #126
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October 28th, 2017, 20:47 #127
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October 28th, 2017, 23:11 #128
Rise of Tiamat's included Wraith NPC has a typo in it which results in broken stats:
Wraith 1 is from RoT, Wraith 2 is from Monster Manual. Note the extra "Glaive" Trait which breaks the resistances and condition immunities.
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October 30th, 2017, 01:59 #129
This is not only a 5e issue but all rulesets (that I tried). When exporting a module and you go to choose the module thumbnail FG crashes. Tried mostly on different 5e exports but also tried a few Core ones as well and they all cause FG to crash.
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October 30th, 2017, 11:27 #130If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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