Thread: Test Release v3.3.3
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October 2nd, 2017, 23:27 #41
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I don't own 5e and never will. Usually, [DEV] stuff receives excellent documentation on the wiki somewhere. That was the nature of my question.
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October 2nd, 2017, 23:29 #42
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connection issue resolved by defaulting firewall config and inputting the rule again weird it suddenly had a issue.
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October 3rd, 2017, 00:41 #43
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@opyrus,
Great to hear. Thanks for letting us know.
Cheers,
JPG
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October 3rd, 2017, 02:05 #44
The only vehicle in 5E is the longship and for some odd reason the original 5E dev made a reference_waterbornevehicle class which excludes anything else. For my project, we used the new reference_groupedlist to show the equipment table and had everything working fine up until you try to pick the airship from the Items campaign window, then the ruleset would use the generic reference_item class because it was parsing specifically for "waterborne vehicle" thus the new reference_vehicle was born earlier today.
Thanks again, Moon!
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October 3rd, 2017, 06:54 #45Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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October 3rd, 2017, 18:45 #46
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v3.3.3 has been released. I'm going to go ahead and close this thread. Please post any issues in the House of Healing, or any other discussions in a new thread.
Thanks,
JPG
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October 3rd, 2017, 23:02 #47
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Pushed hot fix to v3.3.3 just now. Only affects 5E DataSpell and PowerManager scripts, to update spell parsing exception data to support new features released in v3.3.2. (and address bugs related to the exception data not matching those changes)
Regards,
JPG
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