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September 24th, 2017, 20:01 #11
I see several extensions for one ruleset that have a user of another ruleset either request a crossover extension or request permission to make a crossover. So even extensions for specific rulesets could be of value for everyone to know about.
I never claimed to be sane. Besides, it's more fun this way.
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September 24th, 2017, 20:53 #12
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Good point, Nickademus. But we certainly aren't being consistent if we do want all extensions in this thread.
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September 25th, 2017, 04:49 #13
Shiny, one of my players was just building a Mystic. He'll be thrilled to have this.
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September 25th, 2017, 16:08 #14
I've noticed this with one of my threads too. I've found that if the post gets too long it has this problem. Once it happens, I then have to modify the post usually by going to the same url but with a "https://" instead of the usual "https://" address. Also, sometimes I have to use advanced edit as the basic edit won't work.
Other than the secure url, I haven't figured out a repeatable solution.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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September 25th, 2017, 16:29 #15If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 28th, 2017, 16:20 #16
I have posted a new version, v0.0.2, of the module. It can be downloaded from the first post of this thread. Reworking all of the Disciplines and Talents is complete. Next up, I'll rework the "look" of the module so that it's presentation in the Library appears a bit more professional, and presents a couple of options (as opposed to the current laundry list approach).
Additionally, while using the extension last night in game play I found a shortcoming in the extension. The Power Group base Ability is not automatically set when new disciplines and talents are dragged on to the Character Sheet. See the reported issues listed in post four of this thread for an explanation and remedy. I am now working on fixing this.
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October 4th, 2017, 18:31 #17
Oct 03, 2017 - Fantasy Grounds v 3.3.3 released
Oct 04, 2017 - Verified that this extension is compatible with the new FG release. Also performed code comparisons.
The new version of Fantasy Grounds fixed this issue. Which is also mentioned in post #4 of this thread.Last edited by Minty23185Fresh; October 4th, 2017 at 18:39.
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October 8th, 2017, 00:32 #18
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Thanks for this, hoping to test it out soon!
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October 8th, 2017, 01:08 #19
On the topic of extensions and locations it is my opinion that all extensions ought to live here in the Armoury - although Im sure Ive created a few that live in the wrong place...
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October 8th, 2017, 17:56 #20
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