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  1. #11
    I see several extensions for one ruleset that have a user of another ruleset either request a crossover extension or request permission to make a crossover. So even extensions for specific rulesets could be of value for everyone to know about.
    I never claimed to be sane. Besides, it's more fun this way.

  2. #12

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    Good point, Nickademus. But we certainly aren't being consistent if we do want all extensions in this thread.

  3. #13
    Shiny, one of my players was just building a Mystic. He'll be thrilled to have this.

  4. #14
    LordEntrails's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    ...
    For some technical reason which neither I nor Trenloe cannot understand I cannot edit the extensions thread otherwise I would have stickied it by now. We'll have to wait until Trenloe has the time to get around to putting this one in there....
    I've noticed this with one of my threads too. I've found that if the post gets too long it has this problem. Once it happens, I then have to modify the post usually by going to the same url but with a "https://" instead of the usual "https://" address. Also, sometimes I have to use advanced edit as the basic edit won't work.

    Other than the secure url, I haven't figured out a repeatable solution.

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  5. #15
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    Quote Originally Posted by LordEntrails View Post
    I've noticed this with one of my threads too. I've found that if the post gets too long it has this problem. Once it happens, I then have to modify the post usually by going to the same url but with a "https://" instead of the usual "https://" address. Also, sometimes I have to use advanced edit as the basic edit won't work.

    Other than the secure url, I haven't figured out a repeatable solution.
    We've tried various methods including changing browsers etc, to no avail. Incidentally my default is https rather than http
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #16
    Minty23185Fresh's Avatar
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    I have posted a new version, v0.0.2, of the module. It can be downloaded from the first post of this thread. Reworking all of the Disciplines and Talents is complete. Next up, I'll rework the "look" of the module so that it's presentation in the Library appears a bit more professional, and presents a couple of options (as opposed to the current laundry list approach).

    Additionally, while using the extension last night in game play I found a shortcoming in the extension. The Power Group base Ability is not automatically set when new disciplines and talents are dragged on to the Character Sheet. See the reported issues listed in post four of this thread for an explanation and remedy. I am now working on fixing this.

  7. #17
    Minty23185Fresh's Avatar
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    Oct 03, 2017 - Fantasy Grounds v 3.3.3 released
    Oct 04, 2017 - Verified that this extension is compatible with the new FG release. Also performed code comparisons.

    The new version of Fantasy Grounds fixed this issue. Which is also mentioned in post #4 of this thread.
    Last edited by Minty23185Fresh; October 4th, 2017 at 18:39.

  8. #18
    Thanks for this, hoping to test it out soon!

  9. #19
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    On the topic of extensions and locations it is my opinion that all extensions ought to live here in the Armoury - although Im sure Ive created a few that live in the wrong place...

  10. #20
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    Quote Originally Posted by Blurr View Post
    Thanks for this, hoping to test it out soon!
    My pleasure Blurr, I hope it comes in handy.

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