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October 27th, 2017, 18:09 #131
When you cut/paste the effect and re-add it is active for everything, not just on attack/damage.
I would suggest trying w/o any extensions first other than this one to make sure it's not a conflict with another one.
If you can give me a detailed example of the options and effect string you use I'll see if I can replicate the problem. Also explain what you are wanting the effect to actually do.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 27th, 2017, 21:29 #132
Its seems that my FG copy doesnt like effects added to a PC by anything that is not Human.
If I remove the "Applied by.." dialog, the effect works
see images
Applying damage with dialog in place
AdEfDam.png
Applying the damge after removing the dialog (by clicking on it)
ManDam.png
It may be a FG problem of somesort...
Ill keep playing with it
No other extensions are in operationLast edited by Willot; October 27th, 2017 at 21:36.
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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October 27th, 2017, 22:06 #133
Found bug and fixed. Was a bit of a mix up in the if/elseif's resolving actiononly versus not actiononly (which you were using). 2.0 will have this fix and I'll try post it tonight.
Please direct discussions to the other new thread. This morphed into more than just "item effects" so the subject was a bit misleading and also this was more a test thread than anything.
Thanks for your help debugging!Last edited by celestian; October 27th, 2017 at 22:24.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 27th, 2017, 22:31 #134
Cool
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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October 28th, 2017, 04:05 #135
I was not able to test this out until now. Stranger Things 2, broken ankle... typical things kept this testing at bay, but I figured out what was causing the issue. The Old-School Init extension. With it turned off your extension works fine for NPC's. Now to just figure out how to have both work at the same time....
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June 3rd, 2018, 00:51 #136
- Join Date
- Oct 2017
- Posts
- 3
I was just grating an item that is similar to the sword of life stealing and I was wondering if I could use this to make this semi-automated?
"When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 2d6 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt."
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June 3rd, 2018, 04:32 #137
Effects aren't triggered by specific value rolled to hit.
Also, The new version of the extension and thread is here.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 3rd, 2018, 09:07 #138
Create an effect and place it on the person with the sword. IFT:TYPE (humanoid, beast etc); DMG: 2d6 necrotic, critical. The downside is that if they use different weapons they’ll have to continually add or remove the effect since it can’t be confined to just the one weapon. Nothing that can be done to automate the temp hp satisfactorily.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 3rd, 2018, 22:23 #139---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 3rd, 2018, 22:28 #140If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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