Thread: Savage Worlds v4.5 released
-
September 24th, 2017, 20:06 #21
- Join Date
- Oct 2016
- Location
- Belgium
- Posts
- 224
Deadlands reloaded. And the ennemies were 'Converted Dolls' from the Grim Prairie Tales'. Encounter was a classic one, not a random one.
ex3.pngUltimate license holder
Pref : Cthulhu and savage Worlds
-
September 24th, 2017, 20:44 #22"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
September 24th, 2017, 21:03 #23
- Join Date
- Oct 2016
- Location
- Belgium
- Posts
- 224
I did the whole thng again, and it works now. I think the problem is thta I tried this from the GM version. I just opened a second session as the real player, and repopulated the PC ans it's OK. I'me very sorry I did make you lose time on this...
Thanks again.
The ruleset is fabulous !Ultimate license holder
Pref : Cthulhu and savage Worlds
-
October 7th, 2017, 05:44 #24
now I don't have my DLR Players Handbook anymore in my Library. Disappeared after the update.
-
October 7th, 2017, 08:10 #25
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
Try following these steps to make sure your Purchases load:
* Go to FG Settings
* Make sure that your License Key is in the top field
* Click on Manage button in Purchases section
* Enter your FG login credentials
* If you purchased anything through Steam, click on Link to Steam button, and follow directions on web page. If already done before, click Refresh on that page.
* Click Login button
* Run a new Update
Regards,
JPG
-
October 7th, 2017, 19:14 #26
Maintenance update 1
Maintenance update 1 was released to public this week. In included following updates:
SavageWorlds ruleset
- [Improvement] If encounter combatant doesn't have token, letter token will be used
- [Improvement] Effect expiration messages updated
- [Bug] Encounters does not populate combatant names correctly. Fixed
- [Bug] Vehicles should be able to sustain three wounds. Fixed
- [Bug] Tokens are not considered adjacent if they have size greater than one. Fixed
- [Dev] CombatManager and TargetingManager overrides refactored
The Sixth Gun
- [Bug] Auto-apply fatigue was broken. Fixed
- [Bug] Arcane skill registration was missing linked attribute. Fixed
- [Bug] Arcane background registration override the whole arcane script. Fixed
Millenium Knights
- [Dev] Announcement text added
Shaintar: Legends Unleashed
- [Dev] Factions button registration updated
Deadlands: Reloaded
- [Module] Edge records cleaned up
Adventure Deck
- [Module] Edge records cleaned up
Hellfrost
- [Module] Edge records cleaned up
Hellfrost: Land of Fire
- [Module] Edge records cleaned up
Smith & Robards 1880 Catalog
- [Module] Broken links fixed
Fantasy Companion
- [Module] Edge records cleaned up
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
October 7th, 2017, 22:15 #27
Thanks Moon Wizard that fixed my problem - I gotta remember that anytime I have an issue.
-
October 24th, 2017, 18:23 #28
Maintenance update 2
Maintenance update 2 was released today with following updates:
Savage Worlds ruleset
- [Bug] Records could be dropped to locked NPC and vehicle. Fixed
- [Bug] Locked encounters could be edited. Fixed
- [Bug] CT append/random numbering does not work. Fixed
- [Bug] Duplicating combatant in CT did not copy all values. Fixed
- [Bug] Damage could not be updated if NPC was from module. Fixed
- [Module] Missing weapon/power information added
Hellfrost
- [Module] Confusion, Pummel and Storm powers fixed
Fantasy Companion
- [Module] Missing weapon/power information added
Horror Companion
- [Module] Missing weapon/power information added
Science Fiction Companion
- [Module] Missing weapon/power information added
Rippers Resurrected
- [Module] Broken links fixed
- [Module] Missing weapon/power information added
Smith & Robards 1880 Catalog
- [Module] Missing weapon/power information added
Deadlands: Reloaded
- [Module] Missing weapon/power information added
Interface Zero 2.0
- [Module] Missing weapon/power information added
Necropolis 2350
- [Bug] Adding Squad to CT did not work as expected. Fixed
- [Module] Missing weapon/power information added
Rippers
- [Module] Missing weapon/power information added
Eris Beta-V
- [Module] Missing weapon/power information added
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
December 20th, 2017, 09:50 #29
New updates available
SavageWorlds
- [Improvement] Dropping power to sheet from deluxe player's guide will populate more information
- [Improvement] Notification is delivered if party sheet feature is used but the sheet is empty
- [Improvement] Reach information shown in NPC and vehicle attacks
- [Module] Shaken rules updated
- [Module] NPC space values updated to match their size
- [Bug] Traits and Attacks were not rendered in CT if NPC didn't have wildcard information. Fixed
- [Bug] Old Module NPC weapons were not linked to skills in CT. Fixed
Other products
Minor updates to following produts:
- Beasts & Barbarians
- Beasts & Barbarians: Garden of Death
- Daring Tales of Chivalry #01: A Knights Tale
- Daring Tales of Chivalry #02: Death at the Joust
- Daring Tales of the Space Lanes #2 - Bad Debts
- Deadlands Noir
- Deadlands Noir - Player's Guide
- Deadlands Reloaded - Blood Drive 1: Bad Times on the Goodnight
- Deadlands Reloaded - Blood Drive 2: High Plains Drover
- Deadlands Reloaded: Abracadabra and an Arab Cadaver
- Deadlands Reloaded: Blood Drive 3 - Range War!
- Deadlands Reloaded: Coffin Rock
- Deadlands Reloaded: Devil's Night
- Deadlands Reloaded: Don't Drink the Water
- Deadlands Reloaded: For Whom the Whistle Blows
- Deadlands Reloaded: Grim Prairie Tales
- Deadlands Reloaded: Knights with no Armor (Savage Worlds)
- Deadlands Reloaded: Marshall's Handbook and Extension
- Deadlands Reloaded: Murder on the Hellstromme Express
- Deadlands Reloaded: OneSheet Adventure PAK
- Deadlands Reloaded: The Flood
- Deadlands: Reloaded PG
- ETU: East Texas University
- ETU: Horror for the Holidays
- Hell on Earth Reloaded
- Hell on Earth Reloaded Player Guide
- Hellfrost Land of Fire
- Hellfrost: Against the Elements
- Hellfrost: Descent Into Madness
- Hellfrost: Descent Into Madness
- Hellfrost: The Eostre Festival
- Hellfrost: The Fey Tower and Deadly Glade
- Hellfrost: The Lost City of Paraxis
- Kith'takharos Campaign Setting
- Millennium Knights
- Nemezis
- Rippers
- Rippers Resurrected: Frightful Expeditions
- Savage Tales for Fantasy Grounds: Noble Deceit
- Savage Tales For Fantasy Grounds: Through the Cathode Ray Tube
- Savage Worlds Fantasy Bestiary Toolkit
- Savage Worlds Setting: Necessary Evil
- Savage Worlds Setting: Necropolis 2350
- Savage Worlds: 50 Fathom's Player's Guide
- Savage Worlds: 50 Fathoms
- Savage Worlds: Necropolis 2350 Player Guide
- Savage Worlds: Perilous Places & Serious Situations
- Sundered Skies #4: Mindthief
- Sundered Skies: Festival of Madness
- Sundered Skies: Mists of the Savannah
- The Folio: The Complete Roslof Keep Campaign
- Wonderland No More: Egg of Seven Parts
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
December 21st, 2017, 02:11 #30
Hey Ikael,
Regarding the Sci-Fi Companion... a lot of the links including mods, cyberware, power armor are still giving run time errors.... Just a head's up....
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks