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View Poll Results: Would you back a Patreon/Kickstarter campaign for Smiteworks to improve/update FG?

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  • Yes, definitely

    48 54.55%
  • No

    17 19.32%
  • Depends (comment below)

    23 26.14%
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  1. #1

    Would you back a Pateron/Kickstarter for Smiteworks?

    Yes
    No
    Depends

  2. #2

    Join Date
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    Would definitely depend on what it offered. I'm already an Ultimate license owner. What *might* seal the deal for me would be premium/professional rulesets for systems like Codex (Battlestar Galactica), 2d20 (Conan/Star Trek Adventures), and the like.
    Classic & Unity Ultimate License
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  3. #3
    Patreon : No

    I don't think that platform suits a company/project like this.

    Kickstarter : Depends on the campaign.

    I know that they've considered launching FGU with a Kickstarter. But, at this point, it wouldn't really be to just "improve/update FG." It would be more to promote and distribute FGU as it crosses the finish line. They are being extra careful about not over-hyping it or putting out release dates they might not meet. It's a conservative approach that I find refreshing.

  4. #4
    Xorn's Avatar
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    FG gets support from me through modules now as I'm a 5E D&D player. That said I would consider a Kickstarter if it was offering something I thought was worth it. I'm not sure what that would be though. I'd probably chip in to push FGU through.
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  5. #5

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    You're probably going to have to pay for a FGU upgrade anyway, if a Kickstarter gets you that upgrade for free, then you're basically just paying in advance for something that you would pay for anyway...

  6. #6

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    Quote Originally Posted by Full Bleed View Post
    Patreon : No

    I don't think that platform suits a company/project like this.

    Kickstarter : Depends on the campaign.

    I know that they've considered launching FGU with a Kickstarter. But, at this point, it wouldn't really be to just "improve/update FG." It would be more to promote and distribute FGU as it crosses the finish line. They are being extra careful about not over-hyping it or putting out release dates they might not meet. It's a conservative approach that I find refreshing.
    Agreed. Patreon would be something extra, not included with the "release."

    Kickstarter, would very much depend on the campaign. Rulesets? Maybe. Extra content? Probably not. Finish Unity? I don't think they'd do this, as it would tie them to a timeline.
    Classic & Unity Ultimate License
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  7. #7
    LordEntrails's Avatar
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    I don't see what a Kickstarter would do. SW has already been adding FG developers. Maybe they could add more, but that wouldn't mean it would shorten the development time because you would then have a bunch of people you have to bring up to speed on FG and then you have to spend time managing all those people and they have to spend effort communicating with each other.

    Software development is not (in my limited experience) something that benefits from economy of scale.

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  8. #8
    JohnD's Avatar
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    I would back a Kickstarter depending on what it is for. I'd love Rolemaster updated and Castles and Crusades to have some added functionality. I will support a Kickstarter for Unity depending on the terms/offer/costs. If/when there is a Kickstarter, I strongly believe that backers should get things that are not available to non-backers after the fact.

    On the other hand, as an owner of all the official 5e content, almost all of the Rolemaster and C&C stuff, plus a smattering of Savage Worlds stuff, miscellaneous token and map packs... so in some ways I think I'm already doing my part given most of what I have has never been used beyond a cursory 5-minute click through.
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  9. #9
    Raz_Kabooz's Avatar
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    Yes depending on what is offered. I agree with the others that throwing money at something isn't always an answer and paying for current materials already available is a great way to support the product.

  10. #10

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