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  1. #1

    More problems about classes

    I have attempted to code classes so they pop up a list when they get their archetype. So far I have had no luck. I have watched the class video on making the Highlander, but he didn't go much further than saying it has to say 'Choose'. Here's what I coded so far: Arcane Training.JPG I've added all the schools to Specialization in case that mattered, but it doesn't seem to affect anything.

  2. #2
    Zacchaeus's Avatar
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    If you watched the video it goes on to show you how to create the archetypes. Each one must be linked to the 'Arcane Tradition' by including 'Arcane Tradition' in the Specilisation required box.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Ok my thanks cuz in the video he did, he didn't say you had to include the tradition in the specialization box, just you had to click on the Spec Choice button.

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    Zacchaeus's Avatar
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    Quote Originally Posted by SiriusCentauri View Post
    Ok my thanks cuz in the video he did, he didn't say you had to include the tradition in the specialization box, just you had to click on the Spec Choice button.
    At 9.50 on the video it says that you need to click the tick box to show that this is a choice. At 12.33 it shows that you need to complete the Specialisation required box to enable the choice.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    I am sorry for my rant. Apparently the spot in the video where he moved the class icon to the class line on the character sheet was not described in enough detail. When I did so, the Specializations finally worked. Is there a Class FAQ to see what requires manual entering on the character sheet. The Monk has Unarmored Movement, which gives +10 to speed if the character is not wearing any armor or shield. Because it gives a what if I assume it has to be manually entered.

  6. #6
    Zacchaeus's Avatar
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    You could try this for the Monk. There's not really a FAQ as such but there is one of those packs that I linked for each class. Whilst FG automates a lot of stuff not everything can be or needs to be.

    On the video front I'll try to do better next time
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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