Thread: Best Path for a newbie
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August 25th, 2017, 01:12 #1
Best Path for a newbie
I'm starting off new to both Fantasy Grounds and SW. Also been out of the GM game for...a long time. I got convinced to run games for some friends and tried Roll20 but we spent a significant portion of the first few sessions fighting technical glitches. I decided I would try out FG and a new 'quicker' game system at the same time. I know...probably unwise. But it's done, so now I need some input. Oh, and I have limited time so I can't spend a ton of it on preparation.
I am running a normal 5e campaign for my friends until we finish the current storyline on roll20. Once that's done I want to shift over to FG and start a SW campaign. What SW modules and/or settings are going to give me the most value as I get my feet under me with the rules then allow me to spend a minimum amount of time prepping down the road?
I figured Deadlands Reloaded might be one way to go...but I'll be honest the western setting hasn't grabbed my imagination. A SciFi or Post Apocalypse setting is most interesting to me...or Pirates who doesn't love Pirates?
Thanks in advance for your wisdom.
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August 25th, 2017, 01:48 #2
The Savage Worlds Deluxe Ruleset is obviously required. That comes with the Player's Guide and all the data you'd need to run a base SW game. Then each setting adds its own stuff on top of that. Deadlands is awesome, by the way! Pirates? Both 50 Fathoms and Pirates! (formerly Pirates of the Spanish Main) have official DLC in the store. The Last Parsec is the default sci-fi setting but as a caution, it's specifically a setting that draws upon the data from the Sci-Fi Companion. The real books or PDFs are setup the same way, so you must own the Sci-Fi Companion to use The Last Parsec.
Welcome to Fantasy Grounds! Hope you have a blast here and find us a friendly and helpful community!
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August 25th, 2017, 04:56 #3
I came from 5e after growing disenchanted with the length of combats. Anyhow, don't worry about that: SW is at LEAST 2x as fast and will get faster as you get comfortable with everything.
Ah yeah, Pirates!
Either setting is well done. 50 Fathoms is a bit more fantastical and is not based on known waters while you could use historical maps with Pirates! Be sure to set aside some funds for pirate tokens, ship markers, and deck plans - you will need as much of that sort of thing as you can lay your hands on.
TopVarious and sundry VTT publications that can be blamed entirely on me:
Maps of the American West for FG --- Black Hawk, Colorado --- Dodge City, Kansas --- Victorian Era Tokens - Set A --- Placerville, California --- Salida, Colorado --- Western Tokens Set A --- Western Tokens Set B
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August 26th, 2017, 00:51 #4
Sixth Gun is really fun and has lots of info, even ways for you to merge it with Deadlands. it has the core, the companion, and the winding way adventure will be out soon.
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August 26th, 2017, 01:46 #5
Thanks for the input so far. I talked to my players and they are leaning toward a western..land lubbers...so I'm going to look over Deadlands and Sixth Gun.
Meanwhile, I'll see if I can learn enough to set up a custom setting for Shadowrun.
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August 26th, 2017, 02:02 #6
Just for the record, I was a Sixth Gun reader and fan before I'd even considered Savage Worlds much less Deadlands. I would recommend getting the collected Volume I graphic novel as reading it will help you decided if you like the setting AND help you get a better grasp on it.
Shadowrun, did you say? Savage Worlds is absolutely lousy with conversions of other game systems.
TopVarious and sundry VTT publications that can be blamed entirely on me:
Maps of the American West for FG --- Black Hawk, Colorado --- Dodge City, Kansas --- Victorian Era Tokens - Set A --- Placerville, California --- Salida, Colorado --- Western Tokens Set A --- Western Tokens Set B
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August 26th, 2017, 05:50 #7
Also War of the Dead is awesome if you like Zombies
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Currently Running:
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August 30th, 2017, 03:22 #8
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If your are going to play deadlands, which i highly recommend!! start with either "the flood" as its the beginning of the deadlands stories... or try out "dont drink the water". its an easy "module" for lack of a better word.
If you decide on dont drink the water... PM me i have maps i found deep in the interwebs that are top notch for it
i should actually just upload them.. they are public maps anyways
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August 30th, 2017, 09:19 #9
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August 30th, 2017, 14:22 #10
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