Thread: FG v3.3 data structures
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August 12th, 2017, 12:29 #1
FG v3.3 data structures
Is it possible to have examples of the new xml data structures that were introduced for 3.5E/PFRPG in FG v3.3, please?
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August 12th, 2017, 16:34 #2
Detailed here: https://www.fantasygrounds.com/wiki/...Best_Practices
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 12th, 2017, 18:26 #3
Thanks, Trenloe. However, I'd found that page when searching around, and it doesn't have what I'm looking for. What I really want is the full XML structure for referenceclassability, and all the others.
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August 12th, 2017, 18:44 #4
I don't know if they're specifically available. I you want to get in-depth details on DB structures, your best bet is to add a few entries for the classes you're interested in to an empty campaign and look at the resulting FG XML in the campaign database, as suggested by swbuza here: https://www.fantasygrounds.com/forum...l=1#post350430
This is the quickest and easiest way to get example data for the classes you're interested in.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 12th, 2017, 19:35 #5
For purely the referenceclassability class, you're looking at:
(I used pfsrd to copy the textual description)
Code:<reference static="true"> <class> <barbarian> <text type="formattedtext"> <p>Blahblahblah. This text appears on the [Main] tab of the Class window.</p> </text> <classfeatures> <fastmovement> <level type="number">1</level> <name type="string">Fast Movement (Ex)</name> <text type="formattedtext"> <p>A barbarian's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.</p> </text> </fastmovement> </classfeatures> </barbarian> </class> </reference>
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August 12th, 2017, 21:14 #6
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August 12th, 2017, 21:15 #7
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August 13th, 2017, 00:12 #8
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August 13th, 2017, 03:42 #9
He's asking for documentation for the ruleset he purchased with FG. Sure he can open up the raw code and poke around but a reference would aid in him modding what he wants to add.
I don't see anything wrong with his request. I myself had to fish around with grep more than I needed to, to find obscure references between lua and XML for the pfrpg, and core ruleset for my extensions.
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August 13th, 2017, 03:45 #10
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First, it was a joke, hence the smiley.
Second, SmiteWorks is only 3 people, IIRC, so they don't have time to document all rulesets.
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