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September 14th, 2017, 22:25 #51
So with my testing, other than the issue with having a higher EAC than KAC everything seems to work PC attack PC or NPC and NPC attacking PC. I'm looking to where PF make the choice to use KAC instead if your EAC is higher.
So I will upload latest version when I get home. I fixed something's I missed when converting it to EAC, forgot to change the Mini CS. (Fixed).
Would like if you guys could test and give some feedback.Last edited by Samarex; September 14th, 2017 at 22:41. Reason: Added File
Discord User : Samarex#0318
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September 14th, 2017, 22:54 #52Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 15th, 2017, 00:37 #53
Last edited by Samarex; September 15th, 2017 at 01:22. Reason: Updated File
Discord User : Samarex#0318
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September 15th, 2017, 06:49 #54
Good afternoon.....
Version 1.4 Added NPC Critical Hits as per Core Rules page 501
You can turn Critical Hits Option to NPC and NPC will work as below and PC will
automatically CRIT if within the weapons crit range.
dogslicer+0(1d4/17-20 slashing)
A 20 Will Crit
a 17,18 or 19 will confirm a crit
Critical Hits: A converted monster deals automatic critical
damage when it rolls a natural 20 on its attack, with no
confirmation roll. However, if a monster’s weapon or attack has
an expanded critical range, it must roll to confirm the critical on
any result that is in that range but isn’t a 20. For example, if a
marilith rolled a 20 on her longsword attack (2d6+8/17–20), she
would automatically score a critical hit and deal double damage.
If she rolled a 17, 18, or 19, she must hit with a confirmation roll
to deal critical damage. Critical multipliers (such as a weapon
that deals ×3 damage on a critical hit) still multiply damage by
the indicated amount.Discord User : Samarex#0318
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September 19th, 2017, 06:30 #55
With the Feedback from the Playtest group this morning I started on Party Sheet Conversion [Sorry I forgot about it at the start.]
So I got the Main Tab on PS updated, Had to change Main Tab on Character sheet to include Max Stamina [I wanted it there before anyway.
Party Sheet Main Tab Attachment 20544
Now there are 2 Color Bars W for Wounds and S for Stamina
Updated the Defenses Labels and removed FF
On to Skills Tab.Discord User : Samarex#0318
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September 19th, 2017, 23:51 #56
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Suggest Using Hit Points and Max Hit Points as well as Stamina and Max Stamina. Will be using the extension for the Wednesday AP group. Suspect we won't have much to add to what we talked about on Monday, but if anything new comes up I'll let you know. Congrats on the new arrival.
Corwynn Maelstrom (a.k.a. Mathew)
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September 20th, 2017, 00:10 #57Discord User : Samarex#0318
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September 20th, 2017, 00:20 #58
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Dupe
Corwynn Maelstrom (a.k.a. Mathew)
Ultimate License
Presently developing an unannounced RPG
Gaming since '80 (starting with Holmes D&D)—hardened veteran...get off my lawn!
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September 20th, 2017, 00:22 #59
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My point was more that using the actual terminology would be superior to using the dated concept of HP and Wounds along with Stamina and Current Stamina. They don't match. So since you're adjusting things, I would suggest using the Starfinder conventions. Do with that as you will. (Alternatively, and not as "by the book" you could list Stamina as Stamina and Fatigue, and have it count down like wounds, with subdual adding in.)
Corwynn Maelstrom (a.k.a. Mathew)
Ultimate License
Presently developing an unannounced RPG
Gaming since '80 (starting with Holmes D&D)—hardened veteran...get off my lawn!
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September 20th, 2017, 04:20 #60
Ok I think I can make a Rules Option for the Fatique so it could be played either way. As for the HP /Wounds not totally matching the rule book I understand. But look at it this way. My goal here was to make something that would allow Pathfinder to be used as a ruleset for Starfinder in FG until the point that a actual ruleset was published, without a total rewrite of the rule set. So as it looks a little off it works close to the system at this point and is playable.
But I will look into it after I finish the Core Rules Update to match better.Discord User : Samarex#0318
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