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August 9th, 2017, 06:10 #11
I develop modules using in game tools only.
I have a small module (adventure) that I have entered using story entries and the normal way I develop. I use a development campaign and then export into a module.
If I wanted to add a reference manual to that module after exporting from a campaign, what do I have to do?Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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August 9th, 2017, 09:09 #12
You will have to create the reference manual by hand or using the SW tool or using parse and then merge it into the module xml (not the campaign xml). You can paste the entire xml for the ref manual into the xml of the exported module and then copy the needed bits from the libarary into the library bit if the exported module. Make sure you give the exported module and the ref manual module exactly the same name before merging otherwise you will need to change every instance of one or the other in the xml.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 20th, 2017, 00:22 #13
Is there a blank reference XML document somewhere with all the mark-up codes for a reference manual? The tags or blank placement mark-up?
Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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August 20th, 2017, 00:40 #14
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,548
Just what is in the wiki.
https://www.fantasygrounds.com/wiki/...erence_Manuals
Regards,
JPG
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August 20th, 2017, 00:47 #15
I was sort of hoping someone had made one that they could copy and paste the tags and mark-up from. I guess I could try the G+ group.
I think I can mostly build my own from the wiki page but I was hoping I didn't have to add that on top of learning the XML editor as well.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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August 20th, 2017, 04:53 #16
There is. Hold on...
https://www.fantasygrounds.com/forum...sset-Templates
That has an empty reference manual.I never claimed to be sane. Besides, it's more fun this way.
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