Thread: D&D Beyond and Fantasy Grounds
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August 9th, 2017, 00:46 #11
Oh no, D&D Monster Maker support is already in. I just looked at D&D Beyond, and there's no 'export' option I could see. However highlighting the monster and copy-pasting into a text document shows I could certainly work with it.
Give me some time; I think it is a brilliant idea to incorporate it.Engineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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August 9th, 2017, 01:00 #12
- Join Date
- Mar 2017
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August 9th, 2017, 01:01 #13
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August 22nd, 2017, 02:56 #14
Excellent!!
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August 22nd, 2017, 22:10 #15
I forgot about this thread
I posted elsewhere, but it may be useful to mention that I have incorporated support for D&D Beyond NPCs in NPC Engineer. I am really quite pleased with this
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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