STAR TREK 2d20
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  1. #31

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    This is great. It makes the use of NPC's so much faster, so thank you once more.

    Vires Animi

  2. #32
    @ianmward, I love this idea, i tried it with your MYZ dice roller (just like your example looks) and every time i click the Skill die (green) it backs up a level to the amount of dice selector and wont let me choose to use the Skill die
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  3. #33

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    May 2014
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    Quote Originally Posted by Wookiee420 View Post
    @ianmward, I love this idea, i tried it with your MYZ dice roller (just like your example looks) and every time i click the Skill die (green) it backs up a level to the amount of dice selector and wont let me choose to use the Skill die
    Can you check which version of the MYZ roller you are using? I did make a few versions and mine is working. The latest is v0.5, I think....

  4. #34
    So here is a screen shot of it, i am using 0.0.5, which is the newest one in the thread.... (i have the dice pool disabled because it wasnt working right)
    screenshot0065.png
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  5. #35

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    I haven't tried it in morecore tbh so there may be some interactions. What does the custom dice radial menu look like?

  6. #36
    looks like this
    screenshot0066.png
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  7. #37
    so i tested it in Core and it works as it should
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  8. #38

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    Quote Originally Posted by Wookiee420 View Post
    looks like this
    screenshot0066.png
    The problem is with the extra 60 & 600 entries. These cause the others to move around and make the green die sit on the 4:00 o'clock position which gets overridden by the 'back' action. In my version, I added a dummy die type called back (the arrow) to jump that slot.

    Do you know which extension is adding the 60 and 600? Are they in MoreCore? Do they do the same as the d66 and d666 that are included in my extension?

  9. #39
    there is only your extension running
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  10. #40

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    Quote Originally Posted by Wookiee420 View Post
    there is only your extension running
    So, I guess it must be MoreCore adding them then...

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