DICE PACKS BUNDLE
  1. #1

    Conditional Dice Rolls?

    Is there a way to create a conditional dice roll for a table? Or to have a dice roll that builds itself up and responds appropriately?

    For example, I have a table with six entries. The first roll happens when the players make a successful search. The roll is 1d4. On each successful search, the die roll increases by 1. So the first roll generates 1 - 4, the second roll generates 2 - 5, the third roll generates 3 - 6, the fourth roll 4 - 7, etc. I want to create a formula in the table which tracks how many times the die has been rolled, and adds 1 to each successive die roll. (Since I'll know when the players successfully search.) Is this possible? I can't seem to find the wiki page that talks about the different formulas you can do with dice.

    Thanks!

    Net
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  2. #2
    The tables will support chained rolls by dropping a table link or including the name of a target table in brackets. However, each table roll is independent.

    Regards,
    JPG

  3. #3
    Quote Originally Posted by Moon Wizard View Post
    The tables will support chained rolls by dropping a table link or including the name of a target table in brackets. However, each table roll is independent.

    Regards,
    JPG
    Yeah, I knew that already. I just can't figure out if there's any way to use them to make this work. There needs to be a way to track how many times the table has been rolled upon, so that the counter can increment by 1 each time. Is there a dice formula to do that?

    Thanks!
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  4. #4
    LordEntrails's Avatar
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    Quote Originally Posted by Netjera View Post
    Yeah, I knew that already. I just can't figure out if there's any way to use them to make this work. There needs to be a way to track how many times the table has been rolled upon, so that the counter can increment by 1 each time. Is there a dice formula to do that?

    Thanks!
    No there is not. You would have to develop your own logic and extension.

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  5. #5
    Quote Originally Posted by LordEntrails View Post
    No there is not. You would have to develop your own logic and extension.
    Ugh! lol Yeah, I'm not that good with this stuff yet. But thanks.
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  6. #6
    Marmus's Avatar
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    Quote Originally Posted by LordEntrails View Post
    No there is not. You would have to develop your own logic and extension.
    Curious: Are there articles about how to do this type of extension? I saw somewhere that the program uses LUA script? Any way to integrate with C#?

  7. #7
    Trenloe's Avatar
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    Quote Originally Posted by Marmus View Post
    Curious: Are there articles about how to do this type of extension? I saw somewhere that the program uses LUA script? Any way to integrate with C#?
    Start here for info (and links) to coding in FG: https://www.fantasygrounds.com/forum...oreRPG-ruleset

    C# cannot be used.
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  8. #8
    Marmus's Avatar
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    Quote Originally Posted by Trenloe View Post
    Start here for info (and links) to coding in FG: https://www.fantasygrounds.com/forum...oreRPG-ruleset

    C# cannot be used.
    Thank You! That is a great link, i had perused the Wiki, but this link has what appears to be more specific info. LUA it is then!

    I am new to FG, but love modifying/customizing games. I really appreciate developers who leave open doors for such modifications.

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