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  1. #1
    Octavious's Avatar
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    A few cavern maps

    Here is a few proto type underworld cavern maps. both are the same but I have two textures for the cavern floor .. one is a mask all I did for the water version is turn off the layer under the floor mask layer and turn on the water layer. Now I have my textures down and the general scheme of it each one only takes about 5 minutes to make. When I make the rest they will have stalagmites etc.
    The green tint is fluorescent moss on the first shelf ..

    my plan is to make a whole series of out of the abyss maps .. too ..

    made with paintshop pro x5

    Attachment 19314
    Attachment 19315
    Last edited by Octavious; June 11th, 2017 at 21:54.


    *************** The only constant in the universe is change. *****************

  2. #2

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    More nice work. Thanks.

  3. #3
    LordEntrails's Avatar
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    Nice, my only concern is are they too dark? How does the FG grid and various tokens and pointers look drawn on them in FG?

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  4. #4
    Octavious's Avatar
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    Hi LordEntrails, it looks fine to me here is a example its set at 25 dpi for the grid 50 looks good too . The map is 2048x2048

    Attachment 19370


    *************** The only constant in the universe is change. *****************

  5. #5
    LordEntrails's Avatar
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    Yep, you are right, it looks just as good in FG.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  6. #6
    Octavious's Avatar
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    Hey Gesell,
    yes I may do that.. but not right away ..


    *************** The only constant in the universe is change. *****************

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