Starfinder Playlist
  1. #1
    Vishera's Avatar
    Join Date
    Mar 2009
    Location
    Phoenix, Az (USA)
    Posts
    354

    Question 5e Spells for custom campaign module

    I am working on a module to use for my custom campaign, which includes things like custom races, classes, items, spells etc. When creating the spell list, how do I categorize them per class much like the PHB does. I get how to open the spells window, and start adding spells and setting the source to the class that use them, but how do you categorize them by class/level spell etc like the PHB does?

  2. #2
    There is a "Source" field in the spell fields that defines which class gets the spell (comma-delimited list of class names).
    There is a "Level" field in the spell fields that defines the level of the spell.

    These are used to populate the filters in the campaign list.

    To build class specific spell lists, the XML needs to be generated separately. There is no interface for building those, though I believe Par5E builds them when it runs.

    Regards,
    JPG

  3. #3
    Vishera's Avatar
    Join Date
    Mar 2009
    Location
    Phoenix, Az (USA)
    Posts
    354
    that's a major bummer. So unless I learn up on some XML, when I give my players this module it will just have one large list of spells? I mean I guess they can just filter it by source and level etc. I am just being picky and enjoy the large black line break that shows the level etc. that's in the PHB module.

    Edit: I found someone on the FG discord channel, who helped me out!

  4. #4
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,827
    As Moon Wizard says par5e can do this for you and creating a spell list is probably one of the easiest things you could do. However Matt's solution might work better for you.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    Vishera's Avatar
    Join Date
    Mar 2009
    Location
    Phoenix, Az (USA)
    Posts
    354
    Par5e is used to take spells from like a PDF and generate a list with them right? Some of my spells are completely written from scratch. So I have to do the XML manually. Doesn't seem too hard.. although I had it working until I started adding more spells and now it won't show the new window. Still working on it though.

  6. #6
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,827
    No, par5e uses text files so you can create the text files any way you want such as typing the info in and/or copy pasting from another source (even copy for FG). There's also kp's tool here. And you can also actually create a spells.txt file by using Valeros' basic parser here which you can then edit.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7
    Vishera's Avatar
    Join Date
    Mar 2009
    Location
    Phoenix, Az (USA)
    Posts
    354
    I vaguely remember trying out par5e and was totally confused, everything came out all messed up. This was years ago but still. I'll probably just stick to the old school way, and hand-jam everything.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in