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  1. #51
    Ikael's Avatar
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    Quote Originally Posted by Talyn View Post
    Hey I have an awesome idea... how about we ("we" being all FG UI developers, not Ikael specifically) stop hiding important functions under Alt (or other) keypresses? It's 2017. Important UI stuff should be, oh I dunno... on the UI?

    This is one area I sure as hell hope Unity will open up and fix...
    As you might have seen, several "hidden features" have been replaced with better solution. Origin of these comes from the time when I was not able to tweak the UI that much myself, but had to create funky ways to do "alternative actions" without overriding originals. These will be improved in the future
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

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  2. #52

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    Oh, I know, and like I said I'm not picking on you. It's an old FG thing that's frustrating.

  3. #53
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    Quote Originally Posted by Talyn View Post
    This is one area I sure as hell hope Unity will open up and fix...
    I don't know how Unity is going to "fix" this. It's a developer decision as to how they design the GUI, and their decision if they add new buttons, use key presses, or whatever. The current version of FG doesn't restrict putting "Important UI stuff... on the UI", it's up the the developers to do that...

    You've also got to remember that real-estate is pretty limited in FG - there were plenty of people who complained when more buttons were added to the Image window resulting in a whole new line at the top of the window, taking up valuable screen real-estate. So, there are sometimes reasons why the developers don't have everything visible in the UI.
    Last edited by Trenloe; August 1st, 2017 at 21:59.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #54
    Ikael's Avatar
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    Some further updates in test channel (in near future):


    • [Feature] Combatants can be targeted without need to assign their tokens on map
    • [Improvement] Minor combat tracker layout and functionality updates
    • [Module] Fixes to SW Deluxe GM Guide module
    • [Module] Fixes to SW Deluxe Player Guide module
    • [Bug] Skill was not detected if it had hyphen in its name
    • [Bug] Force against Parry feature did not work
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

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  5. #55
    Ikael's Avatar
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    Next Savage Worlds v4.5 update patch includes following


    • [Feature] Manual roll support added
    • [Feature] When "Auto-apply Range modifiers" option is enabled, ranged attacks against adjacent foe use Parry instead of 4
    • [Feature] Improvements to vehicle support in combat tracker
    • [Feature] Host can exchange Bennies between PCs, CT entries and GM Bennies
    • [Improvement] Combat tracker layout updates
    • [Improvement] Bennies, cards and numbers can be dropped anywhere on combat tracker to apply them
    Last edited by Ikael; August 12th, 2017 at 21:23.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

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  6. #56
    Ikael's Avatar
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    Features mentioned in previous posts are now available in test channel, try them out!
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  7. #57
    Ikael, noob question here: I'm trying to fix bugs in a simple extension that changes the desktop graphics (cosmetic only) for Deadlands Reloaded. It used to work several versions ago, but after a major update (I forget which) it began to freeze the desktop. With the most recent version of SW, it no longer freezes, but produces other errors:

    Script Error: [string "campaign/scripts/dlr_npc_common.lua"]:4: attempt to index global 'NPCSheetCommon' (a nil value)
    Script Error: [string "ct/scripts/dlr_combat_common.lua"]:4: attempt to call field 'unregisterCombatantClass' (a nil value)
    Script Error: [string "scripts/dlr_manager_characterselect.lua"]:5: attempt to index global 'CharacterSelectManager' (a nil value)
    Script Error: [string "scripts/manager_export.lua"]:30: bad argument #1 to 'upper' (string expected, got nil)
    Script Error: [string "desktop/scripts/dlr_desktop.lua"]:8: attempt to call field 'afterCreate' (a nil value)
    Script Notice: [WARN] ChatManager.registerVersionMessage is deprecated function. No need to manually register extension versions anymore
    Database Notice: Campaign saved.
    Ruleset Error: window: No vertical anchor defined for control (charlistframe) in windowclass (charselect_host)
    Ruleset Error: window: No vertical anchor defined for control (charlistframe) in windowclass (charselect_host)
    Database Notice: Campaign saved.
    Ruleset Warning: windowreferencecontrol: Could not find icon (button_minisheet) for control (miniopen) in windowclass (charsheet_header)
    Ruleset Warning: windowreferencecontrol: Could not find pressed icon (button_minisheet_down) for control (miniopen) in windowclass (charsheet_header)
    Ruleset Error: window: No vertical anchor defined for control (charlistframe) in windowclass (charselect_host)
    To fix all this, should I be working with the SW v4.5 test version?

    Running: The One Ring and GUMSHOE--Esoterrorists (on hold); intermittently Fiasco and DramaSystem/Hillfolk
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  8. #58
    Ikael's Avatar
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    Quote Originally Posted by Hector Trelane View Post
    Ikael, noob question here: I'm trying to fix bugs in a simple extension that changes the desktop graphics (cosmetic only) for Deadlands Reloaded. It used to work several versions ago, but after a major update (I forget which) it began to freeze the desktop. With the most recent version of SW, it no longer freezes, but produces other errors:



    To fix all this, should I be working with the SW v4.5 test version?
    Those error and warning messages state that it got broken after v4.4 release which streamlined lots of APIs. If you can send me the extension (you can remove any IP restricted content and images from it) I could take a look how to make it compatible. But the honest, if you do just cosmetics then you should not be tweaking those APIs which cause the issue. You might have taken baseline from other extension which change logic but in general that's bad practise if you just want to do cosmetics.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  9. #59
    Quote Originally Posted by Ikael View Post
    You might have taken baseline from other extension which change logic but in general that's bad practise if you just want to do cosmetics.
    No doubt that's what I did--taking an extension made originally by another author for another purpose (and not for Deadlands Reloaded) and using it as template to modify.

    For laypersons like me who just want to fiddle with form, not function, a very helpful step would be to create a template or templates that we could use for this purpose OR rather for us to learn how to find/make them ourselves. Options I can think of:

    1. Use the "very bare bones extension" described at the Developer Wiki under "Easiest Way" (here),
    2. Buy one of the officially-supported skins for Savage Worlds from the FG Store and use that as a template.


    Thanks for the generous offer of help. I'll take a crack at solving this on my end before I further impose on your time.

  10. #60
    Ikael's Avatar
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    Quote Originally Posted by Hector Trelane View Post
    No doubt that's what I did--taking an extension made originally by another author for another purpose (and not for Deadlands Reloaded) and using it as template to modify.

    For laypersons like me who just want to fiddle with form, not function, a very helpful step would be to create a template or templates that we could use for this purpose OR rather for us to learn how to find/make them ourselves. Options I can think of:

    1. Use the "very bare bones extension" described at the Developer Wiki under "Easiest Way" (here),
    2. Buy one of the officially-supported skins for Savage Worlds from the FG Store and use that as a template.


    Thanks for the generous offer of help. I'll take a crack at solving this on my end before I further impose on your time.
    I have been collection sample extension into this thread. One of them is "SW Greyscale Theme" which is simple example how to create theme extension. I would recommend checking it out and making your own tweaks based on that.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

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