Thread: Star Trek Adventures
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July 24th, 2017, 09:56 #21
Is that a new system/game? I'm not a Star Trek fan but my daughter would love this.
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July 24th, 2017, 12:22 #22
Last edited by Nylanfs; July 24th, 2017 at 12:30.
Paul Grosse
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July 24th, 2017, 13:47 #23
Thanks! Going to pass that link on to her so she can check it out.
FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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September 20th, 2017, 17:50 #24
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September 25th, 2017, 07:51 #25
I've not seen any more news.
I've been reading the book and it looks like a good ruleset, I am deffinatly interested in running in fantasy grounds.Ultimate License holder.
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September 26th, 2017, 20:53 #26
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Yeah, a ruleset would be very nice. I know they said they were working on something in the drivethrurpg discussion... hope something comes quickly, fall/winter games are starting to take shape
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January 30th, 2018, 18:46 #27
Well it seems that Start Trek adventures has come out for roll20 I hope their also working on a fantasy grounds implementation.
Ultimate License holder.
Discord username: Halaku
Currently GMing:
* Ashes of Ardenyan Chapter 2 - Pathfinder
* Venice by Night - Vampire the Masquerade
* Adventures in the Ebony Kingdom - Vampire the Masquerade 5th edition
Playing In:
Finished Campaigns
* Curse of Strahd - DnD 5e
* Ashes of Ardenyan - Pathfinder
* Necessary Evil the Next Generation - Masks
* Slipstream - Savage Worlds
* Necessary Evil - Savage Worlds
* Star Wars Age of Rebellion - FFG Star Wars
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January 30th, 2018, 19:29 #28
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Ugh, they'd better get crackin!
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January 30th, 2018, 20:02 #29
It's a lot more difficult to make a ruleset in Fantasy Grounds than it is to do a character sheet and provide a few macros in roll20. Fantasy Grounds is much more feature rich from a RPG automation standpoint - which is great. But the downside is that it take significant effort to develop a ruleset for a new system - as everyone will expect a lot of automation, rule-checks, etc. from the start - and rightly so, as they'll be paying for a commercial product.
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January 30th, 2018, 22:11 #30
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I assume that you could also play this today using the MoreCore or CoreRPG rulesets.
Regards,
JPG
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