Thread: ToA Meat Grinder mode
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September 12th, 2017, 21:29 #1
ToA Meat Grinder mode
What's everyone doing for this effect option in FG. Is there an effect people are using to make this work? Fully realize you can manually figure out and remove saves that should be deaths, but looking for an automated option if it exists.
FG Ultimate License
Time Zone: US Eastern (GMT -5)
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September 12th, 2017, 21:35 #2
There isn't an effect which will alter the death saving throw, so you would have to calculate it manually. I suppose the easiest way would be to give disadvantage on the save (for which there is an effect). If I understand the bounded accuracy correctly this would approximate to to a 5 point difference which would effectively make the death save 15 instead of 10.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 12th, 2017, 21:38 #3
- Join Date
- Jul 2014
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It should be the case that an effect of
Code:Meat Grinder; SAVE: -5, death
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September 12th, 2017, 21:43 #4
Deleted.
Last edited by JustinFreitas; September 12th, 2017 at 22:02.
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September 12th, 2017, 22:02 #5
The bug regarding critical failure has been fixed in the current test version which should go live within the next few days. I wasn't aware that you could apply a modifier to a death save. I must remember to add that to the Wiki sometime.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 12th, 2017, 22:13 #6
if you use the -5 can you still get a 20 for the Instant 1hp option?
FG Ultimate License
Time Zone: US Eastern (GMT -5)
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September 12th, 2017, 22:14 #7
Yes, that works correctly. The bug is only with the natural 1 case. -J
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