Thread: Test Release v3.3.5
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March 8th, 2018, 19:22 #1
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Test Release v3.3.5
FG v3.3.5 is now in beta testing. The plan is to push the new version in about 3-4 weeks.
As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.
Please see the sticky thread on public testing if you want to be involved. Only the Test mode slot contains this version. I will update this thread as I release new iterations of the test version.
Key Things
1) Always backup your campaign data before running the test version.
2) If the GM is running on test then all of the players will also be running on test.
3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this thread.
Thanks,
JPG
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March 8th, 2018, 19:22 #2
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Updates
- [5E/4E/PFRPG/3.5E/CnC/d20M] NPC/PC initiative rolling via CT menu changed to Friendly/Non-Friendly initiative rolling.
- [PFRPG/3.5E] Added [BAB] to tags resolved when dragging effects from PC actions tab.
- [PFRPG/3.5E] Allow spell damage actions to have stat multiplier down to 0.5, minimum was previously 1.
- [PFRPG/3.5E] Added Special Abilities By Type button.
- [PFRPG/3.5E] Added Feats By Type button.
- [PFRPG] Added Catfolk, Vanaran and Vishkanya to player languages to support Bestiary 3 player races.
- [FATE] Added Common Fate token pool and NPC Fate token pool, plus drag and drop onto PC fate points.
- [CoreRPG+] CTRL+click on player CT would not toggle targeting if list items smaller than list display area. Fixed.
- [CoreRPG+] Unidentified item names not indenting in PC inventory when Location field specifies container item. Fixed.
- [5E] Exported race records would sometimes pick up subrace information from other exported race records. Fixed.
- [5E] Script error when dropping non-module items onto item forge. Fixed.
- [5E] Header labels not positioned correctly in client combat tracker. Fixed.
- [5E] Font too large in combat tracker menu and rounds display for default theme. Fixed.
- [5E] When using the system shock optional house rule, a system shock roll of 1-3 would reset NPC wounds, instead of maxing them. Fixed.
- [THEME] Missing window title font in Simple Gray theme. Fixed.
- [THEME] Story/note record name not placed correctly when using Simple Gray theme in non-SFRPG campaigns. Fixed.
- [THEME] Story/note record name not placed correctly when using Simple Brown theme in SFRPG campaigns. Fixed.
- [THEME] Record lock toggle partial obscured by close button in story/note records when using Simple Gray theme. Fixed.
- [THEME] Image record header not displayed correctly in SFRPG campaigns when using Simple Brown/Gray themes. Fixed.
- [CONVERTER] Cleaned up spurious empty node warning messages.
- [CONVERTER] Removed conversion failure when "module manager" option checked for a ruleset that doesn't support module manager feature.
- [DEV] Added combat tracker combatant and effect iteration functions.
- [DEV] Generalized TokenManager interfaces.
- [DEV][CoreRPG+] Ctrl+click on iconcycler or stringcycler templates to go back a value.
- [DEV][CoreRPG+] Add bWrapped option to grouped list columns.
Last edited by Moon Wizard; March 8th, 2018 at 19:42.
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March 8th, 2018, 19:22 #3
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Updates on 4/16 with latest changes.
Scripts/Classes Changed
CoreRPG
Global Scripts: ActionsManager, ActorManager, CharacterListManager, CombatManager, Desktop, DiceTowerManager, EffectManager, OptionsCore, StringManager, TokenManager
Specific Scripts: button_iconcycler.lua, button_stringcycler.lua, ct_menu.lua, ct_target.lua, ct_target_summary.lua, effect.lua, image.lua, imagewindow.lua, portraitselect.lua, ref_groupedlist.lua, ref_groupedlist_groupitem.lua
Window classes: charsheet, portraitselection_entry
Templates: button_setup_showonload, image_record, string_effect, sub_record_toolbar_image_step
3.5E
Global Scripts: ActionAbility, ActionAttack, ActionDamage, ActionSave, ActionSkill, ActionSpell, CharManager, CombatManager2, EffectManager35E, GameSystem, LibraryData35E, Options35E, SpellManager, TokenManager2
Specific Scripts: ct_menu.lua, ps_roll_ability.lua, ps_roll_atk.lua, ps_roll_save.lua, ps_roll_skill.lua, string_attackline.lua
Window classes: charsheet, charsheet_combat, charsheet_main, charsheet_notes, charsheetmini_main, feat, power_damage_entry, power_heal_entry
Templates: number_ct_save, number_ps_abilitycheck, number_ps_save, number_ps_skill
4E
Global Scripts: ActionAbility, ActionAttack, ActionDamage, ActionSave, ActionSkill, CombatManager2, EffectManager4E, Options4E, TokenManager2
Specific Scripts: ct_menu.lua, ps_roll_ability.lua, ps_roll_atk.lua, ps_roll_skill.lua
Window classes: charsheet, charsheet_abilities, charsheet_inventory, charsheet_notes, charsheet_tab_powers, charsheet_skills
Templates: number_ct_save, number_ps_abilitycheck, number_ps_save, number_ps_skill
5E
Global Scripts: ActionAttack, ActionCheck, ActionDamage, ActionPower, ActionSave, ActionSkill, CampaignDataManager2, CharManager, CombatManager2, Options5E, PowerManager, TokenManager2
Specific Scripts: ct_menu.lua, clientct.lua (removed), ps_roll_atk.lua, ps_roll_check.lua, ps_roll_save.lua, ps_roll_skill.lua
Templates: number_ct_ability, number_ps_abilitybonus
Castles and Crusades
Global Scripts: ActionAbility, ActionAttack, ActionDamage, ActionHeal, ActionInit, CharManager, CombatManager2, EffectManagerCnC, OptionsCnC, TokenManager2
Specific Scripts: ct_menu.lua, item_main.lua, ps_roll_ability.lua, ps_roll_atk.lua, string_attackline.lua
Window classes: ability_header, ability_stats, charsheet_abilities, item_main
D20 Modern
Global Scripts: ActionAbility, ActionAttack, ActionDamage, ActionSkill, ActionSpell, CombatManager2, GameSystem, OptionsD20Modern, TokenManager2
Specific Scripts: ct_menu.lua, ps_roll_ability.lua, ps_roll_atk.lua, ps_roll_save.lua, ps_roll_skill.lua
Window classes: charsheet, charsheet_abilities, charsheet_actions, charsheet_inventory, charsheet_notes, charsheet_skills
Templates: number_charsave, number_ct_save, number_npc_save, number_ps_abilitycheck, number_ps_save, number_ps_skill
Call of Cthulhu (6E)
Global Scripts: ActionDamage, CombatManager2, VersionManager2
Specific Scripts: ct_menu.lua
Window classes: charsheet, charsheet_inventory, charsheet_main, charsheet_notes, charsheet_personal, charsheet_skills
Fate Core
Window classes: charsheet, charsheet_abilities, charsheet_main
Numenera
Global Scripts: ActionDamage, CombatManager2
Specific Scripts: ct_menu.luaLast edited by Moon Wizard; April 16th, 2018 at 19:15.
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March 8th, 2018, 21:11 #4
Please keep "roll all" initiative functionality for the start of every round.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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March 8th, 2018, 21:24 #5
Supreme Deity
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The Roll All Initiatives option is still there; I just changed NPC/PC rolling to rolling based on faction (friendly/non-friendly). This is because some groups use friendly NPC records, and enemy PC records. It makes more sense considering that usage.
Cheers,
JPG
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March 8th, 2018, 22:05 #6
Botched update on my end? From launcher tried to start and launch a new C&C campaign.
Untitled.jpg
Untitled1.jpg
getting the same error with every ruleset I have, either trying to start a new campaign or launch an existing one.Last edited by Mortar; March 8th, 2018 at 22:09. Reason: more info
Ultimate License Holder
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March 8th, 2018, 22:30 #7
delete CoreRPG.pak and any unpacked CoreRPGs you might have and re-update.
Last edited by damned; March 9th, 2018 at 01:44.
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March 8th, 2018, 23:05 #8
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Updates
- [CoreRPG+] Character name field resizes with character sheet.
- [CoreRPG/4E/FATE/D20Mod/CoC] Resizable character sheets.
JPG
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March 9th, 2018, 21:24 #9
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Updates
- [CnC] Updated effect modifiers to color the effect dice purple.
- [CnC] Added INIT effect support to adjust initiative rolls
JPG
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March 10th, 2018, 18:30 #10"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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