-
May 16th, 2017, 18:49 #61
Last edited by ddavison; May 16th, 2017 at 18:52.
-
May 16th, 2017, 18:54 #62
- Join Date
- May 2014
- Posts
- 63
Sorry, I was not specific enough. While the items show up as normal items for the GM (as they should), they are listed as "Unidentified Item" for the players, as their default state is set to non-ID. We ran into this issue yesterday, while I was running Kingmaker, when players tried to search for equipment items.
I am currently running my Tuesdays 5E game, so I cannot make screenshots right now. I will ask my players to stick around to make some later.
-
May 16th, 2017, 19:01 #63
I checked the player side and only the magical item showed as unidentified. See screenshot below.
Maybe it is specific to the Kingmaker module items though, but your first post indicated that it was the Core Rules items. I just want to make sure that I can reproduce exactly what you are seeing so we can fix it. The intention is that only magical items should show Unidentified Item. After thinking this over further, it would be ideal if it said "Unidentified Sword" if it was a magical sword, but I'm not sure how easy it will be to do that sort of thing.
Here is the player view of that same situation.Last edited by ddavison; May 16th, 2017 at 19:04.
-
May 17th, 2017, 01:33 #64
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,095
"Kingmaker" 1,2, and 3 and "Rise of the Runelords" have been updated to fix some bugs. Details can be found here: https://www.fantasygrounds.com/forum...ates-5-16-2017
Support:
https://support.fantasygrounds.com/
-
May 17th, 2017, 07:54 #65
I have looked into the Kingmaker and Rise of the Runelords and there is an issue. It has to do with items that were not pulled over from the SRD. I have fixed Kingmaker Part 1 and turned it in for review. That should be updated very soon. I should have the other two Kingmaker modules and the Rise of the Runelords adventure path fixed and in for review and production release within the next couple of days.
Thank you for reporting this, GenesisX.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
-
May 17th, 2017, 16:22 #66
- Join Date
- May 2014
- Posts
- 63
I am back, with screenshots!
I do not think this is an issue with Kingmaker or Rise of the Runelords alone.
Here is what I see as GM:
Attachment 18992
Here is what my players see:Attachment 18993
Several basic items from the Core Rulebook and APG are listen as unidentified items in the item list. I do not think this is intended, nor is it especially helpful if you want a player to grab a horse, torch or shovel to add to their sheet. This could easily be resolved by tagging non-magical items as IDed Items by default.Last edited by GenesisX; May 17th, 2017 at 16:26.
-
May 17th, 2017, 21:49 #67
Archangel
- Join Date
- Apr 2008
- Location
- Virginia Beach
- Posts
- 3,096
Genesis did you read the post right before yours? May have missed it due to congruence issues
-
May 17th, 2017, 21:51 #68
- Join Date
- May 2014
- Posts
- 63
I did. I have the update installed and this has nothing to do with Kingmaker items. The same issue appears with only the Core Rules activated (and as you can see in the player screenshot, who only have access to the Core and APG, there are no Kingmaker Items in the list)
-
May 17th, 2017, 21:57 #69
Okay, that helps identify it a bit more. The problem is that when a player opens the PHB or APG directly and the DM has Item Identification on, it hides the names for all the magical items. The list in All mode with no type specified sorts by name and since these don't have a publicly viewable name, they all sort to the front. The sorting is different on the DM side since they have the names and therefore sort by the name shown. If you narrow the Type to Armor or Weapons, it will show up appropriately. It looks like Goods and Services is currently getting marked as Unidentified. In addition, we'll discuss this internally. Should we just set the default state for all magic items as identified and the DM can turn it off if needed?
-
May 18th, 2017, 00:19 #70
Only magic items (or specific items the PC's would have never encountered which would be created per campaign) would be identified. Could you make it trigger the default state for all items with a magic tag as unidentified?
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks