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November 14th, 2017, 20:31 #131
I have not found these either. Also, just noticed that in the Library list of items in that module that Races brings up a blank window.
apg-races.jpg
Classic & Unity Ultimate License Holder
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November 16th, 2017, 18:12 #132
Saint
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Support:
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November 17th, 2017, 15:53 #133
The Racial Traits for the APG are found by going to the Library > Advanced Players Guide and then the Trait - Race grouping. We are looking to add a Special Abilities button that will pull these from all modules when we release the planned ruleset update in either late December or January.
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November 17th, 2017, 16:06 #134
Archangel
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Awesome add, SW!
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November 17th, 2017, 19:34 #135
Saint
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A fix for this is in the TEST channel and will be pushed to LIVE on Tuesday. Everything should be fixed, except we decided not to make Words of Power drag and drop. This is due to the unique and optional nature and the difficulty of fitting it into the automation of the Pathfinder ruleset.
Support:
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November 18th, 2017, 19:28 #136
I bought the first chapter of mummy's mask from the store and we are currently playing it but I've been having an issue with the maps not remembering anything I do. everytime I close fantasy grounds and then load my campaign again the map completely resets, the mask goes away all the monsters and PC's are removed and I have to set everything up again.
looks like there is an issue with this module - the maps are all set as read-only, you can't unlock them.
trenloe asked me to post this here. this is the original thread I posted on the help forums
https://www.fantasygrounds.com/forum...006#post365006
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November 19th, 2017, 20:48 #137
I have the exact same problem, I cannot change anything in the story (not the maps, pictures nor the text), everything has the red lock "Read Only" on them.
EDIT: Tested AP2: Empty Graves as well, same problem there.
EDIT 2: You can actually see it in the pictures at the store as well (Hell's Rebels seem to have the same problem)Last edited by Springroll; November 19th, 2017 at 20:59.
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November 29th, 2017, 03:03 #138
Saw and tested the fix for Mummy's Mask, It works
There's still the same issue with Hell's Rebels though (all story entries, maps etc. being read only).
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December 10th, 2017, 17:07 #139
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- Jun 2017
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Not sure if these have been reporting for CotCT:
-Encounter tables for Korvosa's 3 sections are 1d130 instead of 1d100 (should use the danger modifier form the city stat block to get those higher values, and the modifier window does work with tables).
-The trait list in the appendix is different from the trait list in the player's guide. So the appendix has taken the blog post update into consideration, but the player's guide module hasn't.
-- It would be really awesome if the player's guide could be updated to incorporate all of the blog update, including the class section which would make things less confusing for my players.
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January 8th, 2018, 15:41 #140
I've recently purchased and started using the excellent Rise of the Runelords module - thanks to whoever did the great conversion of this! One thing that would improve its usability, for me, would be having some of the large player maps cut up into smaller pieces. For example, both the Graul Homestead map and the Skull's Crossing map could handily be made into five smaller maps.
Last edited by Callum; January 8th, 2018 at 20:52.
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