Thread: 5E: Map Indicator for Death
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August 7th, 2017, 22:56 #41
They have 11 hp and 11 wounds=dead/dying thats why they have no bar or i should say the bar is empty.
The Top ones has a bar but they have 0hp and i guess the extension takes that as if they were dead.
I send you a new one clearer:
2017-08-07_1655.png
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August 7th, 2017, 23:01 #42
Look at the size difference in the token.
and
The part to notice is where that grey dot is. Thats the bottom right corner. At least that's what FG thinks. So, when FG says it's X size, the code I wrote just reduces the size of the icon by 20/20 and puts it in the center.
I think this is how big FG thinks the token is. Why? I'm not sure.
Last edited by celestian; August 7th, 2017 at 23:05.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 7th, 2017, 23:27 #43
Ohh yeah i think that is!!!
The two tokens have different size and that is why the indicator changes.
ThanksLast edited by Salva; August 8th, 2017 at 00:09.
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August 8th, 2017, 03:16 #44
Hey Celestian. I just uploaded the updated extension and logged in with a second computer using localhost and just trying a few times it is working just fine. Not a complete test, but its something! Thanks for updating and I will try this in my next game.
Live stream: https://www.twitch.tv/gwydione
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Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
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Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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September 20th, 2017, 15:00 #45
Updated version to 1.3, for FG 3.3.2 updates to manager_tokens2.lua.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 30th, 2017, 14:00 #46
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December 30th, 2017, 16:31 #47
Great plugin, wish I had found it sooner.
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March 5th, 2018, 03:08 #48
- Join Date
- Aug 2017
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Curious if there are plans to update this for 3.3.4 compatibility. I think there is an issue with the latest version. My players keep getting a runtime error window, and I believe we have it tracked back to this RIP extension. I really like this but have to disable it for now.
Thanks,
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March 5th, 2018, 03:20 #49
Hum, I thought it was fine. I'll take a look see at it.
I loaded up 5e with Death Indicator and it seemed ok on my end.
Do you have any other mods loaded? I can run tests with those.
Just keep in mind there are some issues with memory limitations that cause the runtime error. This probably wont be "fixed" until FGU unfortunately. You just have to be very careful on maps/images you share.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 5th, 2018, 03:37 #50
- Join Date
- Aug 2017
- Posts
- 99
Here's all I have loaded. It works fine on my end, but a few of my players are getting the runtime error, and it always coincides with a monster going to zero HPs and the death indicator turning on, or if I move one of the dead tokens around the map for some reason. So it could be a limitation on their end I suppose.
Fantasy Grounds 3_4_2018 10_34_46 PM.png
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