Thread: 5E: Map Indicator for Death
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November 6th, 2018, 12:34 #81
Hey Asarin. As Trenloe said, it seems to be a graphics issue. It's been a bit hit or miss for me. As the DM I always see it and I think now that I make sure FG uses my nvidia card and not the integrated graphics card on my pc its been more consistent that the players see it. Sometimes one of them doesn't so as Trenloe suggested, we don't have a silver bullet for the issue.
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November 6th, 2018, 12:43 #82
- Join Date
- Oct 2018
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Roger. Thanks for the quick replies. I as the DM always seem to see it, and that is quite handy - just to keep track of stuff.
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November 6th, 2018, 14:47 #83
I've been able to have a somewhat consist behavior with it if I am very restrictive on the size of images I share with the players. I've a feeling it's related mostly to the memory limits of 32 bit apps myself so unfortunately there isn't really anything that I can do to improve it other than make the rip image very small, which I've done. Just this weekend I decided to splurge and share a rather large image and no sooner I did that the RIP visibility started failing for clients (it doesn't seem to affect the DM).
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 23rd, 2019, 21:05 #84
Update 1.8
Changed method of using widgets that "should" improve memory usage.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 20th, 2020, 23:59 #85
Is there a way to brighten up or increase the oPacity of the tombstone over the dead critter?
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March 21st, 2020, 02:55 #86---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 24th, 2020, 12:06 #87
Greetings again,
Will there be plans to have a version for Unity? I currently does work. I am using it for my Pathfinder 2E in unity. Just curious if it will be updated for the new engine.
Best,
Larsenex
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March 24th, 2020, 15:46 #88---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 29th, 2020, 19:22 #89
- Join Date
- Nov 2019
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- 4
I'm getting the following error on the latest version of Unity:
[3/29/2020 1:17:38 PM] [<color="red">ERROR</color>] Extension Info Load (DeathIndicatorEx): An XML comment cannot contain '--', and '-' cannot be the last character. Line 1, position 5.
Looking forward to seeing this in action.
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April 15th, 2020, 01:32 #90
- Join Date
- Nov 2019
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- 4
Unity compatibilty update needed if you can:
[4/14/2020 7:20:42 PM] FGU v4.0.0 ULTIMATE (2020-04-13)
[4/14/2020 7:20:42 PM] Launcher scene starting.
[4/14/2020 7:20:42 PM] [<color="red">ERROR</color>] Extension Info Load (DeathIndicatorEx): An XML comment cannot contain '--', and '-' cannot be the last character. Line 1, position 5.
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