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April 25th, 2017, 06:58 #11
Warrior-Priest
- Join Date
- Apr 2017
- Posts
- 37
Thx for the demo, looking good!
A DM only layer would be really helpful. Using small texts to see info at a glance instead of hovering over pins (i use this as a workaround) would be nice.
Speaking of DM only, it would be nice to have a DM only text format (ala Chatframe) so we can share a story but not the DM marked text.
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April 25th, 2017, 07:02 #12
- Join Date
- Jun 2011
- Posts
- 349
Tis a thing of beauty Carl. To gaze upon it with a heavy heart lifted. Atmosphere and art, time and temptation. TRULY AWESOME. Also wait til Damned and johnD get a load a of this...
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April 25th, 2017, 08:03 #13
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April 25th, 2017, 09:11 #14
Great work Carl; nice to know that you are still alive and well too
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 25th, 2017, 10:39 #15
- Join Date
- Oct 2016
- Location
- Italy
- Posts
- 189
Ultimate license holder, do not worry about partecipating Italian DM (gmt+1). check here to find your timezone difference https://everytimezone.com/
- Players live a thousand lives, a DM let live a thousand universes -
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April 25th, 2017, 11:35 #16
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April 25th, 2017, 11:56 #17
Looking really nice!
What kind of system are we going to need to run weather effects and still have a smooth experience rolling dice and moving tokens around and such?
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April 25th, 2017, 13:10 #18
This looks amazing. Absolutely ... Worth the wait.
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April 25th, 2017, 14:03 #19
Sweet Mother Theresa!!!!! I'm like Coco for Coco Puffs!! This is like showing your pack of gum but holding out and making peoples tongue drip....
Looks freaking awesome!!Patou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
https://twitter.com/PatouLeFou
Discord = @PatouLeFou
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April 25th, 2017, 14:27 #20
Really cool, i didn't expect the weather effects layering so bravo. I'm curious about the graphics implementation given the current FG build on Mac and Linux rely on Dx9 wine emulation. Relying on emulation kinda puts us in a rut unless it's OpenGL or something cross platform for FGU.
Great seeing incremental progress!
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