Thread: Mac OSX Testers needed
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April 20th, 2017, 18:02 #21
I'm a poor judge of commonly known. I've had the MacBook since end of 2012 but I only use it for coding and occasional web browsing + pdfs. And since getting FG, for FG module creation.
I hadn't owned an Apple since an Apple ][+ in '80s.
I'm constantly annoyed not figuring out how to do simple things like "cut and pasting" a file from one location to another. Seems I must copy-drag it ... bah and many other little things I got used to in Windows.
The control click probably happened because when I don't know how to do something, I click it with shift, control, option and alt to see what happens
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April 20th, 2017, 18:14 #22
- Join Date
- Mar 2016
- Posts
- 228
You can control click on a file and choose copy then go to where you want it and command+v to paste or choose paste from the edit menu.
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April 20th, 2017, 18:15 #23
I added a note to the first post. Thanks.
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April 20th, 2017, 19:42 #24
- Join Date
- Jun 2015
- Location
- 'Merica
- Posts
- 21
OMG... my Mac thanks you! This worked too smoothly!
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April 20th, 2017, 20:53 #25
- Join Date
- Oct 2015
- Location
- London, England
- Posts
- 53
App runs great, nice & quick! But how do I re-path the application so my new instance shows all my campaigns, characters & stuff?
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April 20th, 2017, 20:54 #26
- Join Date
- Oct 2015
- Location
- London, England
- Posts
- 53
Can still see it in the old startup via Steam - so phew, it's there somewhere!
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April 20th, 2017, 21:11 #27
- Join Date
- Oct 2015
- Location
- London, England
- Posts
- 53
I copied the entire Fantasy Grounds folder across & replaced - it works just fine.
Probably worth knowing if I've now got two sets of files somewhere but no drama - I'll push on with the new 'App' one & delete the old stuff when I'm sure it's working.
One bit of feedback, it's changed my internal IP address in the app to something entirely different (not my usual router determined one). Works fine though & gives a successful connection test though.
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April 20th, 2017, 21:37 #28
- Join Date
- Dec 2016
- Location
- TX
- Posts
- 260
How is this different than the Steam version... other than not having steam open?
And also @damned I demand to have the Unity version before it is here.
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April 20th, 2017, 21:37 #29
- Join Date
- Nov 2013
- Location
- Tennessee, US
- Posts
- 10
Hello everyone! I've run into a bit of a problem.
I got the app to install easily. However, I'm running into an issue with updating and activating my Ultimate License.
I enter the Ultimate License key in the Settings menu but it is still acting like the demo version. Likewise, I tried using the "Activate License" button and entering my key. After entering the key it prompts the update window, goes through a few lines, and goes back to the main window still displaying as the demo version.
The "Update Available" button is showing red like an update is available. I press the button, it goes through the update, then goes back to the main screen and the button is still red like the update didn't happen.
I've been using FG on my Mac through steam and it works great but this method is still exciting to me. Any ideas of how to fix these issues?
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April 20th, 2017, 21:42 #30
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