FG Spreadshirt Swag
  1. #1

    How to create Effects?

    How does GURPS now based on CoreRPG have some way to create an effect and when I insert it into the target, I get some modifications?
    Example:
    Crawling - it gives me 4 * in melee attack -3 on my active defenses -2 † to be hit and my move drops to 1/3 (+2 per hex).
    That is whenever using this effect built into it is already that modification ...

  2. #2

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    The effects come directly from CoreRPG. so whatever you can do in core you can do in GURPS. To my knowledge there is no way to apply modifications.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #3

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,922
    CoreRPG effects are basically notes that show up in the chat window, that you can also expire automatically. So, you could apply an effect of "Crawling" to an actor and every time their turn comes up in the CT, you will be reminded they're crawling. I believe that you can add a duration, and the effect will be automatically removed after that number of rounds - so that can remind you when spell effects end or whatever.

  4. #4
    Understood.
    Thanks Ronnke and Andraax.

  5. #5

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    945
    Quote Originally Posted by Andraax View Post
    CoreRPG effects are basically ... I believe that you can add a duration, and the effect will be automatically removed after that number of rounds ...
    I think you are correct that CoreRPG effects have a duration, but I don't think that funtionality is integrated into the current GURPS ruleset. Pretty sure it's on the to-do list, tho.

  6. #6

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,922
    Just checked. CoreRPG effects do *not* have a duration, hence GURPS does not either.

  7. #7

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    945
    Quote Originally Posted by Andraax View Post
    Just checked. CoreRPG effects do *not* have a duration, ...
    Does anyone have any idea which rulesets have effects with durations?

  8. #8
    Honken's Avatar
    Join Date
    Jul 2008
    Location
    Umeå, Sweden, GMT +2
    Posts
    297
    Quote Originally Posted by seycyrus View Post
    Does anyone have any idea which rulesets have effects with durations?
    Well, the D20 ones do? I know for a Pathfinder does.

    /H


    We don't stop playing because we grow old,
    we grow old because we stop playing!



    Now running the first installment of Horizons of the Vast, a Starfinder Campaign, and Kingmaker 2nd ed.

  9. #9

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,922
    I think *most* of the CoreRPG derived ones do. 3.5, Pathfinder, 4E, 5E, Castles and Crusades.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in