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  1. #291
    Quote Originally Posted by Nemori View Post
    I have it in a private bitbucket repo for now, but I'm considering making it public. I'd have to check licensing first, open source software can be a huge pain.

    Also I don't have any pre-built binaries at this point, so you'd have to configure and built it yourself - the project is using C++ and needs Qt and libsodium, if you're ok with that.
    I could work with that.

  2. #292
    Nemori's Avatar
    Join Date
    Jun 2014
    Location
    Czech Republic
    Posts
    191
    Cool. I did an API upgrade recently and I need to test on my group first (Discord behave slightly differently if there are multiple people talking), but I'll let you know once that is done.
    License: Ultimate
    Timezone: CET

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