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September 21st, 2017, 22:34 #501If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 21st, 2017, 22:35 #502
- Join Date
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- 547
I never noticed that JoaT was not automated.
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September 22nd, 2017, 14:23 #503
Beast of Legends: Serpents of Chaos -
2 of the 5 NPCs do not have tokens.
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September 22nd, 2017, 17:01 #504If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 25th, 2017, 05:27 #505
You already know about this one Zacchaeus, but I wanted to post it here so it's in the right thread, now that I know where bug reports go.
We're using the 5e sample campaign with the 5e SRD, 5e Basic Rules, and 5e Unearthed Arcana modules loaded. Players (including myself when I connect a second instance as a player) can't see anything in the Weapons section of the Items window. I can see it just fine on the GM side.
screenshot of the Client view Attachment 20700
screenshot of the GM view Attachment 20701
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September 25th, 2017, 10:45 #506
Yep, I saw your other thread. Thanks for reporting.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 27th, 2017, 00:00 #507
Hi Zacc. I noticed that there is an extraneous '(C)' on the Prone effect of the Thunderous Smite spell in the PHB. I mean, once you are prone, you are prone and the effect shouldn't be removed if the caster loses concentration. I didn't check other instances of Prone in other various spells, but wanted to let you know about this one that I saw. Thanks, Justin
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September 27th, 2017, 01:00 #508
Supreme Deity
- Join Date
- Mar 2007
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- 20,561
Thanks for the report. I'll look into it. It will probably have to be special case to disable concentration modifier specifically for Prone effect.
Cheers,
JPG
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September 30th, 2017, 15:37 #509
- Join Date
- Feb 2016
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- 547
With the latest version, when manually entering an NPC from scratch with the spellcasting, or innate spellcasting traits, after closing the NPC and reopening it, the spells no longer automatically add to the appropriate section.
I used Dagon from Fifth Edition Foes. I also modified the text so it replicates established formatting from the MM.
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September 30th, 2017, 19:14 #510If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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