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June 24th, 2017, 16:40 #301
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- Mar 2016
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I think I posted this in the wrong thread earlier. The NPC is in the Volos Guide to Monsters module.
I'm seeing a small error in the Abjurer NPC. Under Actions, the Quarterstaff damage amounts are missing a minus sign, causing them not to function. Right now they're written as (1d6 1) and (1d8 1), looks like they should be (1d6-1) and (1d8-1).
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June 24th, 2017, 17:31 #302
Supreme Deity
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- Mar 2007
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- 20,559
Thanks for reporting, and following up in the official thread. I had already forwarded to Zacchaeus from the other thread in case he missed it there.
Cheers,
JPG
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July 10th, 2017, 02:13 #303
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- Sep 2015
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Improved flare has that when a creature within 10 feet of you attacks a creature other than you.
(Divine Domain Channel divinity level 6 ability) It should be 30 feet.GM Ultimate license FGC and FGU
Just Finished running City of Eyes Level 20 Characters 5 players FGU
Group now running new campaign.
Playing a Survival DND game in FGU
Running a Mutants and Masterminds game in FGU
Playing a Mutants and Masterminds game in FGU
Playing a DND campaign based in MIDGARD
Playing a Homebrew Campaign against the Dragon kings in FGU
Running a game of Fallout 2d20
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July 11th, 2017, 05:44 #304
Tome of Beasts: Zanskara Viper has no space between +3to hit in stat block.
Attachment 19753
Monster Manual: Black Dragon Wyrmling looks correct in stat block, but the bite attack - 2 (1d4) is coming up 21d4 in the CT.
Attachment 19754
Fith Edition Foes: The Magmoid's Magma Blast is coded incorrectly. It should be a DMG attack and an effect for ongoing damage. It's coded as two DMGOs.
Attachment 19755rob2e - Join me on Discord!
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July 11th, 2017, 09:10 #305
All noted. Thank you
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 13th, 2017, 03:38 #306
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- Sep 2015
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- 15
In the official D&D 5E PHB reference section covering multi-classing, all the class stat pre-requisites seems to be missing.
Was it moved someplace else?
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July 13th, 2017, 09:12 #307
Hi itsecguy welcome to the forums.
They are there in a sidebar; Chapter 6 --> Customization Options --> prerequisites.
Or are you looking for something else?If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 13th, 2017, 19:55 #308
It seems when opening images, the first image in the PHB and the first TWO images in the DMG are labeled "<new drawing>".
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July 13th, 2017, 20:00 #309
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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July 13th, 2017, 20:09 #310rob2e - Join me on Discord!
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