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  1. #1
    Zacchaeus's Avatar
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    5e Bug reports (Continued Part 2)

    Please report all 5e related bug reports in this thread. This includes any issues with core rulebooks (PHB, MM, DMG) or adventure or other modules.

    The previous thread has now been closed and all bugs reported in that thread have been fixed or will be soon. You can view a list of issues which have already been fixed here.

    Please give details of the module in which the bug appears and give sufficient detail to enable the bug to be found.

    You can also find a list of Patch notes here.
    Last edited by Zacchaeus; April 12th, 2017 at 18:40.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #2
    I am not sure if this was mentioned in the previous thread, but when players choose the "Combat" view on the action tab, their weapons disappear! To see them they have to choose either "Standard" or "Preparation" view! The weapons used to be there, but vanished after an update, although i am not certain which one.

    My players also grumble every session about having Initiative on the front tab. They never look at the combat tracker, and find it annoying that every combat action apart from initiative is on the action tab. Might it be possible to clone Init to the action tab?

  3. #3
    Zacchaeus's Avatar
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    If they are not seeing weapons in Combat view the most likely explanation is that they haven't equipped the weapon in their inventory or in the preparation mode in the actions tab. Weapons should have a little equipped icon in preparation mode if they are to be equipped. If they have the weapon marked as carried or not carried in their inventory then that follows through into the actions tab.

    Tell your players to click on their initiative and drag it to one of the shortcut keys at the bottom of the screen. They will then be able to access it either by pressing the corresponding F key or single clicking on it. This means they don't even need to have the character sheet open to roll initiative.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #4
    Seems the SKT thumbnail reverted (reported this before and it was fixed several updates ago). Also, Tomb of Horrors is using the Hidden Shrine of Tamoachan's thumbnail.

    Attachment 18380

  5. #5
    Quote Originally Posted by Zacchaeus View Post
    If they are not seeing weapons in Combat view the most likely explanation is that they haven't equipped the weapon in their inventory or in the preparation mode in the actions tab. Weapons should have a little equipped icon in preparation mode if they are to be equipped. If they have the weapon marked as carried or not carried in their inventory then that follows through into the actions tab.

    Tell your players to click on their initiative and drag it to one of the shortcut keys at the bottom of the screen. They will then be able to access it either by pressing the corresponding F key or single clicking on it. This means they don't even need to have the character sheet open to roll initiative.
    Fantastic, thank you!

  6. #6
    Zacchaeus's Avatar
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    Gah! Too many files. I'll get that fixed. Thanks for reporting.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7
    Hello =)
    I see that the Cantrips were moved to it's own section but only on the classes links, not on the actual PHB Reference Manual.
    I don't see mention that the tokens were fixed, so this may be aimed to another future patch, I see duplicate tokens in most modules (I have all 5e modules sans Yawning portal), and most tokens are duplicated, hovering over them I see the filenames start with lowercase and upper case, e.g. "doru.png" and "Doru.png" for CoS. "a.png" and "A.png" for PHB... etc

  8. #8
    Zacchaeus's Avatar
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    Yes I only updated the actual classes since that's where you use the tables in earnest. This recent update was only updates to modules. The duplicate Tokens is likely a ruleset matter.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #9

    LMoP Errors: Wave Echo Cave

    OK, I've now completed review of Wave Echo Cave:

    • P4-02.00 Wave Echo Cave. Under Character Level section, there is a typo on 2nd sentence. "Iithe adventures..." should be "If the adventurers..."
    • P4-02-01 - In the DM chat text, a paragraph break is missing before the sentence, "The northeastern section..."
      In the Treasure section, "boots of striding and springing" should be italicized per original text.
      Also, in the Parcel, the image doesn't open up (you shouldn't have to have any other library nodules open since this is supposed to be a self-contained starter module)
    • P4-02.03 - In the Encounter, the pre-placement of Stirge 3 is way off by 3 rooms North. He needs to move down with the rest of his buddies.
    • P4-02.10 - In the DM chat text, a paragraph break is missing before the sentence, "A passage leads south..."
      In the Treasure section, "wand of magic missiles" should be italicized per original text.
      Also, in the Parcel, the image doesn't open up for the wand.
    • P4-02.11 - In the DM chat text, this needs to be split into 2 DM boxes per original text. The first box ends at the end of the first sentence. Then there is a regular non-chat text that says, "If the party enters from the west, add:", Then a new DM chat-box with the 2nd sentence of the current chat box should be placed.
      In the Treasure section, "potion of vitality" should be italicized per original text.
    • P04-02.12 - In the DM chat text, a paragraph break is missing before the sentence, "More than a dozen..."
      In the 2nd Paragraph after Encounter, there is a typo in 2nd sentence, "Here, the dwarves melted down their orc..." This should be "ore"
      In the Encounter, not all of the Zombie's are pre-placed correctly.
    • P04-02.13 - In the DM chat text, paragraphs 2 and 3 are missing from the chat box, and instead are below it. GM chat text should end with "... north, south, and west."
      In the last paragraph, "detect magic" should be italicized per original text.
    • P04-02.14 - In the Treasure section, a word is missing in the 2nd to last sentence. "The shows the location of a..." the word 'map' should be between 'The' and 'shows'.
      In the Parcel, 5 Malachite Gemstones are listed incorrectly, instead of 3 Diamonds worth 100g each as listed in the text.
    • P04-02.15 - In the DM chat text, a paragraph break is missing before the sentence, "Behind the brazier..."
      Under Brazier of Green Flame, the terms "+1 weapon" and "+1 armor" are italicized per original text.
      In the next paragraph, the subheader, "Northern Room" should be bolded and italicized.
      In the Treasure section, "Lightbringer" and "Dragonguard" should be italicized.
      In the linked "Lightbringer" item description, the term "+1 mace" and the the word "Lightbringer" should be italicized. Also, the +1 bonus should be added to the Bonus of this item.
      Similarly, in the "Dragonguard" item description, the term "+1 breastplate" should be italicized. And the +1 bonus should be added to the Bonus of this armor properties.
    • P4-02.18 The linked Encounter is correct, however the text below the Encounter is incorrect. It should read "Three bugbears are stationed here. Two of them are clearing rock on the rift floor while one more stands guard..."
      The word "doppleganger" should be bolded in the next sentence.
      In the Treasure section, "guantlets of ogre power" should be italicized.
      Also in that section, per the original text, it should be Wisdom (Perception) and not Intelligence(Investigation).
      The linked Image of Guantlets of Ogre Power doesn't open without DMG (it should be copied as image is provided in Starter Kit appendix A)
    • P4-02.19 - In the first DM chat text, a paragraph break is missing before the sentence, "The dust and debris..." Also, a space is missing between "The" and "dust" of that first sentence.
      In the first paragraph under the linked Encounter, "invisibility" should be italicized.
      In the next paragraph, "doppleganger" should be bolded. Later on in that same sentence, doppleganger is misspelled as "doppciganger".
      In the next sentence, another typo, should be "drow villain" instead of "draw villain".
      In the next section under "Statue", "...and a successful DC 15 intelligence (Investigation) check..." the "I" in intelligence should be capitalized.
      Shortly after this sentence, "detect magic" should be italicized.
      In the Treasure section, "potion of healing", and "spider staff" are italicized.
    • P4-02.20 - After the Encounter link, commoner is bolded as in a "dwarf commoner"
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  10. #10
    Zacchaeus's Avatar
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    Cheers Beldak; great work.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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