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March 18th, 2017, 20:28 #11
GM Tool's default position adjusted not to overlap with dice tower.
DLR: Fatechips does not support adding to desktop. Before adding the support I would need to update how Fatechips can be given to players or otherwise the tool does not make any sense to exist in desktop"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 20th, 2017, 21:39 #12
New updates To Deadlands Reloaded extension in public test:
[Bug] Poker Table: Player could not see their own cards
[Bug] Poker Table: Player could not reserve seat
[Bug] Poker Table: Player could not switch seat
[Bug] Poker Table: Player could fold
[Bug] Poker Table: Option "Hide player cards when private" was not respected"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 21st, 2017, 19:33 #13
SW Enhanced Library extension updated. It was getting script error during exporting
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 22nd, 2017, 01:09 #14
We had our first session tonight with Deadlands Reloaded and the test ruleset.
Problems:
I got script errors when trying to use the adventure deck so we skipped that tonight. Script Error: [string "scripts/manager_adventuredeck.lua"]:56: attempt to index upvalue 'deck' (a nil value)
Certain powers with range of touch or smarts did not show the Faith roll but just reported they were out of range (even when they were not)
Range modifiers did not seem to be applied to all weapons (this I suspect was more a problem with the NPCs in the flood module being not in the correct format)
if I typed /dmg 2d6 I would get a script error before it rolled the dice: Script Error: [string "statistics_rolls.lua"]:202: attempt to index local 'nodeChar' (a nil value)
Request:
It has been a while since I have GM'd (I have been a player lately in a Pathfinder campaign) and given the arcane backgrounds (especially the Blessed character having so many different powers) it would be nice if there could be a link to the power included in the Faith roll (this assumes that the power has been added to the Powers tab and the correct power roll has be made)
All-in-all seemed solid and worked (apart from the problems above)My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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March 23rd, 2017, 21:42 #15
Adventure Deck product was updated to be v4.4 compatible, plus one feature added to it:
- [Feature] Adventure Deck tool can be added to desktop by right clicking on it and selecting "Add to Desktop"
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 23rd, 2017, 21:49 #16
Adventure Deck product updated to be v4.4 ruleset compatible
Could not reproduce the issue, are you using the most updated version of SW Roll Statistics extension? Can you type /version to FG and post information here.
As usually, good findings and great ideas! I have added support to handle power ranges such as touch and smarts or smarts x2 etc. In addition in the future version, power roll dice results will have link to the power used. This way users can name their powers however they like and GM gets the idea what power they actally used. These changes are not yet in the test channel but will be when I get vehicle sheet remaster work done"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 25th, 2017, 13:30 #17
- Join Date
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I am still having trouble with the export feature in the library extension. Even modules I have exported in the past and since updated are affected. I tried reverting to the older extension I had used for the first export, I tried again with the current one, and I tried in the 4.4 test, all are giving me the same result.Attachment 18344.
This one had only one tiny fix it needed and that was easy but now I am stuck unable to export the update. Thanks for all your help, I know you are busy.
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March 27th, 2017, 08:12 #18
I am showing version 1.3 and getting console error, what version should it be?
The /dmg console error seems to have vanished - will have to try again this week when players are connected.
Adventure Deck Extension for Fantasy Grounds II (c) 2010 Pinnacle Entertainment Group.
SW Enhanced Library Adapter for Deadlands: Reloaded
Savage Worlds Deluxe v4.4 for Fantasy Grounds. Copyright 2011 Pinnacle Entertainment Group
CoreRPG ruleset v3.3.0 for Fantasy Grounds Copyright 2015 Smiteworks USA, LLC
Deadlands: Reloaded v2.4 for Fantasy Grounds. Copyright 2010 Pinnacle Entertainment Group
Ruleset Info
CoreRPG v3.0
SavageWorlds v4.4
Extensions
[Deadlands Reloaded]: Deadlands Reloaded setting (version 2.4) by Ben Turner & Aki Heikkinen
[Adventure Deck]: Adventure Deck extension (version 1.3) by Ben Turner
[SW Enhanced Library Adapter for Deadlands: Reloaded]: Enhanced Library adapter for Deadlands: Reloaded (version 1.4) by Aki Heikkinen (Ikael)
Nice work!My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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March 27th, 2017, 11:56 #19
You should use Adventure Deck v1.6
In addition do not use SW Enhanced Library Adapter extension unless you're using the SW Enhanced Library extension itself. However I have not updated the adapter extension so I would recommend disabling it completely for now"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 28th, 2017, 22:46 #20
Another session done, love the power description links in chat!
However we had the following issues (using Deadlands ruleset):
NPC soaking button was completely missing
I could give NPCs fate chips but not work out how to let them spend them
All range modifers did not seem to work at all
Wishlist:
Ammo counters on weapons for NPCsMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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