Thread: Select Language
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March 10th, 2017, 23:33 #11
Please log any feature requests here: https://fg2app.idea.informer.com/
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March 10th, 2017, 23:34 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 11th, 2017, 07:53 #13
PFRPG: Ah, found it under Paragraph Type, thanks.
It's not intuitive at all. If you've selected an NPC speaker, this button doesn't assign them as the speaker. What it does is give you an option to type in a name, basically.
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March 11th, 2017, 13:41 #14
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- Isanti, MN
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It's easier to just use the keyboard shortcuts. Ctrl-3 to make the current paragraph a speech bubble, then Ctrl-Tab to add an assignment thing, then type the name of the NPC. Which doesn't have to actually exist as an NPC. If it's writing on the wall, for example, I use "Writing on the wall" as the "NPC name".
Attached is a couple of screenshots - GM view and player view of the same thing. On the player view, I added the language between the two clicks on the chat bubble, so you can see what a player sees both translated and untranslated.
Attachment 18209
Attachment 18210
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March 11th, 2017, 18:01 #15
I made like the screenshot
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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December 10th, 2017, 23:40 #16
Devotee
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- Oct 2017
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I'm wrestling with this now. On one hand it's clear how to use the chat language, it's very useful. On the other hand, I want the players to have an item that is encoded with a language, something that they may posses now, but decode later. Or, simply, to have to consult on later. I'll add a suggestion to encode a language into the script - simple markup would be useful here: <Orc> G'mork, you must delay those pesky adventurers, I will send you my Dark Elven blade <Undercommon>Darkness</Undercommon> to assist</Orc>
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December 11th, 2017, 00:35 #17Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 11th, 2017, 01:13 #18
Problems? See; How to Report Issues, Bugs & Problems
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December 19th, 2017, 19:18 #19
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The item in question was just a note written by the protagonist and found by the party. They were meant to find it, but only some were meant to read it as to promote the dialog amongst the players. In the end I went with pasting the contents of the scroll into the chat window in the intended language. It worked, although the desire to have this functionality is still there.
Trenloe - embedding nested fonts is a core function of any markup language. It would be a matter of adjusting the parser to handle it. My suggestion was to treat the problem as one of markup - if the parser were able to handle this, then you'd get this feature "for free". Additionally, any portion of the engine would benefit accordingly. Just a suggestion.
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December 19th, 2017, 19:30 #20
This is a limitation of how FG handles fonts - not a parser or markup issue, or similar.
Any suggestions can be made here: https://fg2app.idea.informer.com/Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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