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April 8th, 2017, 01:50 #101
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April 8th, 2017, 02:18 #102Ultimate License Holder
Timezone: UTC -6
DM: 1e Ruins of Adventure, Curse of the Azure Bonds
DM: 5e Descent into Avernus
D&D 1e to 5e adventures converted: Keep on the Borderlands, White Plume Mountain, Tomb of Horrors, Against the Giants, Descent into the Depths of the Earth, Shrine of the Kuo-Toa, Vault of the Drow, Queen of the Demon Web Pits
Transitioning from D&D to DCC
May your dice rolls be ever in your favor.
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April 8th, 2017, 02:57 #103
Baron28, just so you'll understand what the Classic Modules Today 5e conversions are. They are simply conversion notes on how to convert from 1e to 5e. You still need the original modules. And you would still need to add everything in fantasy grounds yourself.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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April 8th, 2017, 03:10 #104
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April 8th, 2017, 03:15 #105Ultimate License Holder
Timezone: UTC -6
DM: 1e Ruins of Adventure, Curse of the Azure Bonds
DM: 5e Descent into Avernus
D&D 1e to 5e adventures converted: Keep on the Borderlands, White Plume Mountain, Tomb of Horrors, Against the Giants, Descent into the Depths of the Earth, Shrine of the Kuo-Toa, Vault of the Drow, Queen of the Demon Web Pits
Transitioning from D&D to DCC
May your dice rolls be ever in your favor.
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April 8th, 2017, 03:55 #106
If you don't mind using the original maps, you can just scan them from the pdf of the original module. I just use Snippet, which is built into windows, but others might have better tools for snatching images.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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April 8th, 2017, 03:57 #107
Always Tho if you're ok with the old school blue/b&w it's not to hard. The PDFs being sold really make copy/paste text at least easier.
Thanks for the timescale on the builds tho. I was thinking of doing T1-4 and I was guessing about a week of my evenings and after seeing your comment it seems about right.
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April 8th, 2017, 04:28 #108
Build time really depends on just how much you are wanting to do for yourself. It takes quite a bit longer to do a publication worthy modules, but if only doing for yourself, anywhere from 4 to 12 hours, depending on how much material is involved, and how perfect you need to make it for yourself, is not unreasonable.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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April 8th, 2017, 05:08 #109
- Join Date
- Mar 2017
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My goal is to do layouts of publishable quality. In the meantime, I'm converting FRE1 "Shadowdale" for Classic Modules Today. Before publishing the conversion guide for FRE1, I plan to lay out module-specific tables, encounters, items, and parcels on FG, then walk through it with pregens while rereading the module. Over the past two evenings, I've been building the four pregenerated PCs from FRE1 in FG. That task alone has taken almost seven hours. But the PCs are right out of the module with all stats, items, and even custom background notes based on their descriptions from the module. It is indeed a lot of work, and I'm both a professional editor and a perfectionist.
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April 8th, 2017, 06:50 #110
A0 took me around 12 hours to do for C&C but I gave it the full treatment.
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