STAR TREK 2d20
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  1. #11

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    Quote Originally Posted by seycyrus View Post
    Because it was exported from the old gurps ruleset. If that functionality existed before, I was not aware of it.
    I was referring to Yako's modifiers list as seen in his screenshot.
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  2. #12
    Ronnke I had export the old modifier list and I wanna made the list drag n drop, the list with the empty square

  3. #13
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    Quote Originally Posted by yako2020 View Post
    Ronnke I had export the old modifier list and I wanna made the list drag n drop, the list with the empty square
    Modifiers need to be opened in the modifier box. Using the link from the library won't work.
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  4. #14
    But, is there no way to turn into drag and drop?
    For the interesting thing would be to have the Module with the modifiers and the possibility of inserting new ones, but without getting polluted.

  5. #15
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    Quote Originally Posted by yako2020 View Post
    But, is there no way to turn into drag and drop?
    https://www.fantasygrounds.com/forum...l=1#post322262
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  6. #16

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    Note, there is an error with my method of hack-n-paste'ing the exported modifier module. While it works well on the GM end, the players do not see the modifiers, Discovered this last night.

  7. #17

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    Quote Originally Posted by seycyrus View Post
    Note, there is an error with my method of hack-n-paste'ing the exported modifier module. While it works well on the GM end, the players do not see the modifiers, Discovered this last night.
    Did you enable sharing with the players from the modules interface?
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  8. #18

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    Quote Originally Posted by ronnke View Post
    Did you enable sharing with the players from the modules interface?
    All the eyeballs are visible on the GM side, if that is what you meant.

    Or do you mean I should have selected an option when I first did the module export?

    Or do you mean something entirely different?

  9. #19

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    In the modules section (GM's side), you need to make sure there is a green check next to the book icon. This will ensure players have access to the module. On the players side, the players will have to go into the modules interface and also open the book icon.

    Did that make sense?
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  10. #20

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    Quote Originally Posted by ronnke View Post
    In the modules section (GM's side), you need to make sure there is a green check next to the book icon. ...
    Did that make sense?
    Yess, perfectly. I had forgotten about the book. Doh! Thanks, once again.

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