FG Spreadshirt Swag
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  1. #11
    Next time I run my game I can check. I have certain story windows measured from the bottom to the line. If one line less is showing, I'll know that the footer was increased. Though I didn't notice a change during my last game but I could have been distracted.
    I never claimed to be sane. Besides, it's more fun this way.

  2. #12

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    886
    I don't really care about space. I just don't have use for those buttons at all. What I was wondering was if it was a hard thing to add to the options menu. I basically am a big fan of being able to customize things so they fit my needs as a gm. Hence I love the ability to toggle the sidebar buttons as needed. Just to give an example.

  3. #13
    Updates

    • [CoreRPG+] Shortcut bar frame can now grow beyond 300 pixels.
    • [CoreRPG+] Improved speed when adding creatures to combat tracker.
    • [5E/4E/PFRPG/3.5E/d20M] GM only effects would sometimes be visible to players via the shared tooltip when the Show Enemy Effects option set to Tooltip. Fixed.
    • [4E] Defense and attack totals not calculating correctly when changing ability used for defense or attack. Fixed.


    JPG

  4. #14
    Thanks Moon

    Edit: Excellent! It now looks great! Cheers

    Attachment 17927
    Last edited by dulux-oz; February 16th, 2017 at 05:26.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #15
    Updates

    • [CoreRPG+] More speed up for adding creatures to CT.
    • [DEV][CoreRPG+] Cleaned up some addHandler calls that didn't have matching removeHandler calls, and that should.


    Cheers,
    JPG

  6. #16
    Good stuff.
    I never claimed to be sane. Besides, it's more fun this way.

  7. #17
    Updates

    • Reverted a couple more aggressive speed changes that caused some data to not appear as expected in the combat tracker.


    Cheers,
    JPG

  8. #18
    Some good fixes and features submitted by Ikael.

    Updates

    • [SW] New filter options for Edges, Hindrances and Skills
    • [SW] Races, Skills, Powers, Edges, Hindrances, etc. records can be shared with right click menu option
    • [SW] Skills, Edges, Hindrances etc. could not be added to sheet by dragging from link inside the record. Fixed.
    • [SW] Bonuslist's label was not updated when source name changed. Fixed.


    JPG

  9. #19
    Updates

    • Speed improvements for any ruleset code that involves data interactions.
    • [SW] Code cleanup for Savage Worlds (from Aki)
    • [SW] Fantasy Companion broken links fixed.


    Cheers,
    JPG

  10. #20
    In a little while, I will be revving the version on this one to v3.3 to coincide with the Pathfinder launch.

    Also, there's a chance that we may be able to launch as early as middle of next week, but we haven't got confirmation yet. So, if you have extensions, please start taking a look.

    Regards,
    JPG

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