-
September 10th, 2018, 02:52 #11
- Join Date
- Sep 2018
- Location
- Phoenix, Az
- Posts
- 97
Nice! Wish I could get a copy of some of that work for me to run. Of course a DM could run it mostly by just roleplaying until the groups gets to the dungeons. The Moathouse has some good maps to run using FG. Its small and simple. But, the Temple of Elemental Evil, with this apartment complex of monsters and extensive 4 levels of dungeon, I would think, benefit from running the party on a FG map. With all those monsters keys into FG. That is a huge amount of work. I could hope to work on it for me to run for friends with someone else also working on it. But, I also have a question if anyone heard if Wizards of the Coast or another company might release it retail in FG.
-
September 10th, 2018, 03:23 #12
FG Con 13 – Fantasy Grounds Online RPG Convention - October 12-14 2018
Register at www.fg-con.com for all the latest info.
Technical Administrator for Fantasy Grounds College
Holder of the "Ultimate License" | Allower of Demo Players!
GM of Nephilim Wars - 5E Post Apocalyptic Campaign
DM of Destiny Calls - 5E Homebrew that includes Waterdeep: Dragon Heist
-
September 10th, 2018, 04:16 #13
Since ToEE is still copyrighted material, the best that can be done is that people can converit it for personal use, or do a conversion like www.classicmodulestoday.com that requires you have the original or PDF and just provides a conversion guide for 5E.
As you will notice, the conversion for T1-4 has already been done and published, https://www.dmsguild.com/product/209...mental-Evil-5e
But, you will also notice that no FG module is available. That's because the things you would put into an FG module, the maps and the story entries, are copyrighted and can not be re-produced. But, you can use the guide to make your own FG module.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
September 10th, 2018, 05:17 #14
- Join Date
- Sep 2018
- Location
- Phoenix, Az
- Posts
- 97
LordEntrails. I just read that T1-4 module conversion to 5e. I see if I want to run 5e that part is done. I also already own the hard copy of TOEE but would need to buy the PDF version so I can copy/paste it into FG to run players through. It is still a lot of work and wondered if anyone heard rumors if a company was planning on doing it this year. But I guess that is not the case.
So I have to make a choice of doing a lot of work importing everything into 5e but having the benefit of the full use of FG. Or just use FG for the dice, sharing photo's, maps and character sheets then play Theater of the Mind style.
Or, Get Cestials AD&D ruleset and use that as much as it will allow me. A lot of think about.
-
September 10th, 2018, 07:00 #15---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
September 10th, 2018, 07:58 #16If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
September 10th, 2018, 13:29 #17
some one has done a free conversion to 5e herehttps://newworldscoaching.ca/downloadable/toee.pdf, you still need the original to run it though but the conversion job is way better than the one on the DMs guild linked to above also there are some very good maps here https://www.dragonsfoot.org/forums/v...p?f=31&t=50443 done by someone not unknown on this forum.
Last edited by hawkwind; September 10th, 2018 at 13:32.
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
https://www.dmsguild.com/product/2205...&filters=45680
-
September 11th, 2018, 01:24 #18
- Join Date
- Sep 2018
- Location
- Phoenix, Az
- Posts
- 97
-
November 21st, 2018, 12:00 #19
I have always wanted to run ToEE as a lead into the super module SMGDQ which is the giants drow spiderqueen mod thrown together maybe throw the slavers A series in between but the full conversion would be a monster task
FGC and FGU Ultimate License Holder
Former Professor @ Fantasy Grounds College
Time Zone: Central Zone US (UTC -5/-6)
Current Projects: A History of Play Dev and Running all the adventures in order of release
Past Projects: 5e OAR 1 "Into the Borderlands"; 3.5 Conversion "B1 In Search of the Unknown"; 5e Conversion "B4 The Lost City"; 1e "Lords of Darkness"; 1e B9 "Castle Caldwell and Beyond"
Stephen W. Kissee (Steffen de Wolff)
-
November 22nd, 2018, 14:55 #20
- Join Date
- Nov 2018
- Location
- Southern California
- Posts
- 4
Not wasting your time at all. When it's ready, I'd be interested in creating about three to five characters to try to get through it.
Hommlet can be dropped in any setting, St. Cuthbert is definitely convert-able and Zuggtmoy is gonna be a baddie no matter the version.
The bigger question is if you're going to continue and convert Queen of Spiders as the follow-up.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks