Thread: AD&D Ruleset
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February 8th, 2017, 05:39 #81
Annnnnnnnnnnnnd BAM!!!!!
Version 1.3.0 The Multi-Classing Release is done! Get it here.
Version 1.3.0
New Feature: Full Support for Multi-Classing. Up to 3 classes of varying levels fully supported for both fully automated combat reporting and saving throw auto-population.
Cosmetic Fixes: Adjusted positioning of "Token" and "Library" sidebar buttons on lower dock. Cleaned up dragon desktop decal a bit more.Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
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February 8th, 2017, 12:41 #82
I ended up using tables for the to hit matrices for S&W. While you might not want to change something that works at the moment, vodokar, eventually you should go back and refactor to make things more efficient and readable. As you write more code you'll come to realize that it will make it much easier on you and any others that might maintain it in the future. It is all part of the learning process, though.
If I can ever help with anything around coding practices, let me know. I'll be glad to talk about that all day and night (and beyond ). Coding standards and practices, coding efficiency (maximum functionality with the fewest lines necessary), reusability, and so forth are all things I emphasize to new folks coming into my area at work. Speaking of, commenting code is huge too, which you did a really good job of in the AD&D ruleset. I'm going to need to do a lot more of it in the S&W code too.Patrick
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February 12th, 2017, 21:13 #83
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I got to do data entry for a first edition module and had 2 questions that came up.
1.) How is 18 % strength entered in one of the NPCsin the module had a STR of 18/40 and I can't get the 40% to show up.
2.) The module had some new spells and they have an entry for Area of Effect. Where do I enter this. The spells have no space for Area of Effect for Spells that have them.
Anyway really loved what you did with the ruleset
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February 12th, 2017, 23:32 #84
Hi Jay. Sorry about the %ile strength for NPC's. I'll add it in my next release. Just slipped my mind. As for spells, I'm sure I can add a field for Area of Effect. For right now though, you can either enter that in the same field as the range, because that field accepts string data or in the notes section.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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February 16th, 2017, 22:09 #85
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Hey thanks,
Haven't had to do a PC yet with a % strength just the 1 NPC.
Also, not sure if your making this for 1st and 2nd edition. But if are making it 1st edition usable can you can add Comeliness from Unearthed Arcana and Honor from Oriental Adventures were added on the 1st edition sheets back in the old 1986 releases of them along with some improvements to cover things from the latter books. That version of REF2 had a green cover and also had spell sheets in it. Older version had a blue cover and same sheets from the old purple releases.
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February 16th, 2017, 22:21 #86
At present, the ruleset only handles 1st edition i.e. the one written by E.G. Gygax.
I don't own currently and have never read either Unearthed Arcana or Oriental Adventures, so at this point, those features aren't planned, however, may be doable at a later point. Sorry for that answer, but you have to understand, community ruleset developers do not get paid for their work and don't get re-compensated for rulebooks or other materials they might need to buy in order to research things for their projects.Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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February 17th, 2017, 02:34 #87
New Version 1.3.1 has been released. Get it here.
Version 1.3.1
New Feature: Added Exceptional Strength to NPC Sheet
New Feature: NPC Ability Scores now roll Ability Checks and report Success or Failure
New Feature: Characters and NPC's with Exceptional Strength above 18 (50) now get a bonus of having their Ability Score Checks compare for success vs. 19 vice 18.
New Feature: Spell Sheet now has a field for Area of Effect
New Feature: Added 2 new fields to NPC Sheet to allow separate values from C&C for AD&D exp and AD&D Treasure.Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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February 17th, 2017, 19:23 #88
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February 17th, 2017, 19:43 #89
I'll investigate.
***** Time Warp ****
*******************
Version 1.3.2 uploaded. Get it here.
Fixed the drag-drop issue for spells. Thanks for reporting it, Vackipleur.Last edited by vodokar; February 18th, 2017 at 03:09.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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February 18th, 2017, 20:16 #90
You're welcome and thanks !
There are some mistakes for Wisdom & Charisma:
12 Wisdom should be +5% not +1% for SpF
7 Charisma > -5% not -1% for Reaction
8 Charisma > -5% not -1% for Loyalty
13 Charisma > +5% not +1% for Reaction
14 Charisma > +5% not +1% for Loyalty
And initiative field is still bugged inside the Combat tab
And, is it possible to have a "real" encumbrance calculation, please ? And not the C&C system... Nothing elaborated, just something which calculate item weight. Will be great
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