Thread: Call of Cthulhu 7E ruleset
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January 15th, 2017, 21:53 #221
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Great do you have any eta on when it will roll out? Not that I'm in any hurry as the bugs I've spotted/reported are not that critical when I know of them, but more out of curiosity
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January 15th, 2017, 22:13 #222
3.2.2 is a FG update (and another fairly substantial one) and is likely to be pushed within the next 2 weeks.
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January 16th, 2017, 16:03 #223
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Ahh, alright. Didn't know these types of configuration was in the FG update. I just assumed it was a CoC ruleset update, but yeah - I know what they say about assuming! Hah. Sounds good though.
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January 17th, 2017, 01:20 #224
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January 19th, 2017, 19:00 #225
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Something has happened after the update. I can no longer drag and drop Firearms/Hand weapons into the character sheet from the ruleset. It won't add. If I make an test item myself, I can drag it into the character sheet.
I can click on the items in the lists and they will pop up as if they are items, but it just doesn't let me "interact" with it like I could before.
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January 19th, 2017, 21:48 #226
I confirm the same happened to me, I've been obliged to create new entries myself and editing each single value.
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January 19th, 2017, 21:54 #227
Ive just cross posted this in the 3.2.2 bugs thread as it is also happening in at least one other ruleset/scenario.
Also we had hoped to push the bug fixes so far with the 3.2.2 release but we have been somewhat delayed. These will be submitted to SmiteWorks next week and will hopefully be pushed the week after sometime.
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January 23rd, 2017, 19:03 #228
Hello,
quick question but does this ruleset comes with specific background images and decal?
If yes, are they compatible with the Core Ruleset.
Basically I've been playing my CoC 7th with the Core Ruleset. So I'll use the new Ruleset for the future, but I'm wondering if I can still use the shiny stuff that comes out of this new Ruleset.
Thanks!
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January 24th, 2017, 00:55 #229
Hi Golgorosh there is a desktop/background and just a Call of Cthulhu logo decal. I dont think they can be extracted and used outside of the ruleset though.
Still plugging away at the updates/fixes. getting close to submitting the changes to SmiteWorks.
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January 24th, 2017, 17:47 #230
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Hello,
I made the last update this morning.
Now, when I open an encounter (from a module) and one to put it in the CT, I get this message in the console :
Script Error [string "ct/scripts/ct.lua"]: 171 : attempt to index local 'placesNode' (a nil value)
However, the CT is filled correctly.Ultimate license holder
Pref : Cthulhu and savage Worlds
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