Thread: Call of Cthulhu 7E ruleset
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September 26th, 2018, 06:55 #351
Please make the NPC frames resizable by default, my mouse is bleeding
The past is a rudder to guide us, not an anchor to hold us back.
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September 26th, 2018, 07:11 #352
[Bug report]
I found bug in the "Crimson Letters" adventure module, part of the CoC 7e ruleset: When you click on the "1.0 Introduction" link in the story page, it opens the "4.7 Other Clues" instead.
In the Library, the categories for the Crimson Letters and Amidst the Ancient Trees are different, triggers an OCD somehow. Either Scenario for all or Scenarios? I don't know if this is bug or the "s" is added due to the Door to Darkness module that contains multiple adventures and etc.Last edited by Valyar; September 26th, 2018 at 07:19.
The past is a rudder to guide us, not an anchor to hold us back.
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November 6th, 2018, 08:03 #353
[Bug/Request for Feature]
I noticed that the "Major Wound" checkbox is not synchronized between the Combat Tracker and the Character Sheet.The past is a rudder to guide us, not an anchor to hold us back.
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November 6th, 2018, 11:51 #354
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November 6th, 2018, 17:00 #355
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I noticed today when creating a new PC, that the amount of HP is halved.
Eg max. 14 actual 7Ultimate license holder
Pref : Cthulhu and savage Worlds
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November 13th, 2018, 09:44 #356
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November 13th, 2018, 09:44 #357
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November 13th, 2018, 09:54 #358
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Thanks a lot!
Ultimate license holder
Pref : Cthulhu and savage Worlds
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November 16th, 2018, 07:37 #359
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@dragonheels and @valyar, there is a fixed version in the TEST channel, please can you confirm that the issues are fixed and that I didn't break anything else?
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November 18th, 2018, 00:13 #360
The bug reported by me is fixed:
- Major Wound is synchronized between the character sheet and the combat tracker
- During char creation the Max HP is properly updated when attributes are changed (increase, decrease).
I noticed that Current HP field is not altered after the initial parameter is set. I presume this is the expected behavior, because the Character sheet does not know when it is in "Create Character" and "Play mode".The past is a rudder to guide us, not an anchor to hold us back.
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