Thread: Extension: 5E Theme - FG Pro
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December 30th, 2016, 17:37 #21
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I made another skin, which can be found here:
Extension-5E-Theme-FG-GAP
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January 2nd, 2017, 21:43 #22
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This is really great! And very inspiring for me to see. I'm about halfway through doing something very similar (half, judging by the 60-80 you've put into it). I'm also mirroring the typical design app UI, but with more white background where walls of text appear.
A question, if you don't mind. I'm preparing to dive into Fastgraph to start messing with the fonts. One of the critical requirements for me is a larger main body font. Not crazy large, but slightly larger. The /uiscale doesn't work very well in Wine on a Mac retina display—or not well enough for me anyway. Is this a ton of work, and is it even worth it? I'm willing to disregard it if the results aren't going to be much of an improvement.
Again, I am so psyched to see someone do something like this. I'll likely have loads more questions in the future.
And yeah, there really aren't any detailed full-UI redesign tutorials or instructions that I've found. I've been working on it through trial and error (lots of error).
Thanks for sharing this!
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January 2nd, 2017, 22:00 #23
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couldn't be easier...
go here https://www.fantasygrounds.com/wiki/...veloper_Guides to get the FGF font generator. The one caveat is that it only works on PC... not sure about installing that into a wine package. I'm also on a Mac with a Retina display... I normally run Fantasy Grounds with a wine installation, but I also have Parallels with Windows running for those rare instances where I can't make it work with Wine.
Basically, you just open the FGF Font Generator, and navigate to the font file you want to convert, then set the type size to what you want, then name it appropriately, then link it in the graphics_fonts.xml.
There's also a way to use a straight TrueType font... I was able to achieve it in one of my previous extensions (Dragon head removed theme)... maybe open that up and see if you can backwards engineer it from there. Below is the line of code in the extension.xml file...
<!-- Windows -->
<font name="windowtitle">
<ttf file="graphics/fonts/MrsEavesSmallCaps_Regular.ttf" name="MrsEavesSmallCaps" size="32" />
<color value="831C24" />
</font>
Then you just have to include the .ttf file in the correct folder. You may be able to just use that in your graphics_fonts.xml.
If you run into problems, let me know, I can probably help you out...Last edited by ll00ll00ll00ll; January 2nd, 2017 at 22:06.
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January 2nd, 2017, 22:31 #24
If you feel there is a need for a tutorial and you are going through the learn process yourself... do consider writing a tutorial
All assets you include you must have copyright permission or ownership for. If you include fonts (as truetype or fgf) they must be in the public domain or you must have permission to use and share them. Same goes for any images you use. Copyright law is complex and varies from place to place. If you are not sure you can use something you probably should not.... You can use copyright images in your own games but you may not be able to share them with others....
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January 2nd, 2017, 22:42 #25
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Yeah, for the two recent theme extensions I've made, I've used fonts strictly from the "Google Fonts" collection, linked here: https://fonts.google.com These should be clear for you to use, they're free and open sourced, made specifically for projects like what you're talking about.
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January 2nd, 2017, 23:21 #26
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I'm trying to start up a repository for this stuff... as I found that I learned a lot through trial and error, just like you are doing. I think there's ways that the process could be streamlined and made easier. When you get done with your project, if you're interested in collaborating on something like I'm describing, let me know... can't wait to see the theme you're working on!
Here's a link to the thread I've started for theme information... Project: Gui5E
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January 25th, 2017, 13:46 #27
I heard that you are working with Dulux-Oz and trying to work on the compatibility of the Pro and GAP skins with his DOE extensions. I love using the GAP skin and always use us DOE extensions so both are musts for me! Much appreciated. I also understand if ultimately it isn't possible as I know this is a lot of work. Thanks again.
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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January 25th, 2017, 14:04 #28
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Yes we have communicated, and he informed me of what I kind of already knew... I have no business messing around with XML ;-). There are some problems in the extension that could rear their head in the future (with FG updates). Fixing these problems are going to take some actual learning on my part. My first issue is that I have absolutely no background with any of this (other than the graphics component), so I will be reading up and going back to my 'trial and error' method to make corrections.
As of right now I'm still not sure what the incompatibility between the extensions is, but I'm committed to work it out if it's possible. Glad to hear that you enjoy the skin. (<-weirdest sentence I've ever written)
I will keep this up to date with progress (this is a nights and weekends affair for me).
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January 25th, 2017, 14:26 #29
Well excellent job with what you've done! I also definitely understand that for most folks here this is all a labor of love and is a nights and weekends thing. Bottom line I appreciate the effort and have gotten a ton of use out of it already. If it is able to get updated, that is just icing on the cake for me! Thanks again for your effort.
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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January 25th, 2017, 17:30 #30
I can tell you about this. You have lua and xml files in your extension that are also in his. He makes changes, then your extension is loaded and resets the files back to the originals. His other files try to interact with the changes, but FG doesn't know about them anymore since it is using your copied files.
I never claimed to be sane. Besides, it's more fun this way.
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