Thread: Test Release v3.2.2
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January 13th, 2017, 19:25 #191
I've just tested it with no one connected, and it still happens https://puu.sh/tlc67/058d359a94.jpg
Looks to be only weapons perhaps?Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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January 13th, 2017, 19:39 #192If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 13th, 2017, 22:52 #193
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It's only when you enter the manual result and then press Enter; the button still works. I'll get it fixed for next beta push.
Thanks,
JPG
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January 13th, 2017, 23:26 #194
I seem to be unable to change the color of my dice using the palette tool (4e ruleset, if matters), from the player connected. The DM side works fine.
Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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January 13th, 2017, 23:48 #195
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I can't recreate this issue locally. Are you running any extensions?
Regards,
JPG
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January 13th, 2017, 23:55 #196
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dulux-oz,
I checked out the one you mentioned here:
https://www.fantasygrounds.com/forum...l=1#post308900
I'm not seeing that in my version. Also, the line 23 reference seems incorrect. Do you happen to run any extensions that are removing the "type" named control or modifying the script for the window class "battle"?
Regards,
JPG
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January 13th, 2017, 23:57 #197
No extension loaded. Connecting locally on same computer running 3.2.2.
Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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January 14th, 2017, 01:33 #198
I don't play around (with the code) in that part of the Ruleset at all, so no.
Its actual an error reported to me by Patriarch in out 13th Age testing. As its not one of mine (as far as I can determine - see previous sentence) it must be in the 4E Ruleset, hence me "passing it along". I'll get Patriarch in on this thread and see what the three of us can work out.
(And if it does turn out to be one of mine then I apologise )Dulux-Oz
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January 14th, 2017, 03:30 #199
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It's just that the "type" control is defined in the 4E battle window class (which is what the error is reporting as missing), and the line numbers don't match up to the current release version of the encounter.lua file in 4E.
Regards,
JPG
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January 14th, 2017, 03:54 #200
Dulux-Oz
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