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  1. #191
    Quote Originally Posted by Zacchaeus View Post
    First one has been fixed, just not rolled out yet.

    Second one; could it be because the host and players aren't on the same version? - I can't reproduce.
    I've just tested it with no one connected, and it still happens https://puu.sh/tlc67/058d359a94.jpg
    Looks to be only weapons perhaps?

  2. #192
    Zacchaeus's Avatar
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    Quote Originally Posted by spite View Post
    I've just tested it with no one connected, and it still happens https://puu.sh/tlc67/058d359a94.jpg
    Looks to be only weapons perhaps?
    Correct. I can reproduce but it is just weapons as you say I'd was just testing on equipment before - didn't look closely enough at your screenshots )
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #193
    It's only when you enter the manual result and then press Enter; the button still works. I'll get it fixed for next beta push.

    Thanks,
    JPG

  4. #194
    I seem to be unable to change the color of my dice using the palette tool (4e ruleset, if matters), from the player connected. The DM side works fine.

  5. #195
    I can't recreate this issue locally. Are you running any extensions?

    Regards,
    JPG

  6. #196
    dulux-oz,

    I checked out the one you mentioned here:
    https://www.fantasygrounds.com/forum...l=1#post308900

    I'm not seeing that in my version. Also, the line 23 reference seems incorrect. Do you happen to run any extensions that are removing the "type" named control or modifying the script for the window class "battle"?

    Regards,
    JPG

  7. #197
    No extension loaded. Connecting locally on same computer running 3.2.2.

  8. #198
    Quote Originally Posted by Moon Wizard View Post
    dulux-oz,

    I checked out the one you mentioned here:
    https://www.fantasygrounds.com/forum...l=1#post308900

    I'm not seeing that in my version. Also, the line 23 reference seems incorrect. Do you happen to run any extensions that are removing the "type" named control or modifying the script for the window class "battle"?

    Regards,
    JPG
    I don't play around (with the code) in that part of the Ruleset at all, so no.

    Its actual an error reported to me by Patriarch in out 13th Age testing. As its not one of mine (as far as I can determine - see previous sentence) it must be in the 4E Ruleset, hence me "passing it along". I'll get Patriarch in on this thread and see what the three of us can work out.

    (And if it does turn out to be one of mine then I apologise )
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  9. #199
    It's just that the "type" control is defined in the 4E battle window class (which is what the error is reporting as missing), and the line numbers don't match up to the current release version of the encounter.lua file in 4E.

    Regards,
    JPG

  10. #200
    Quote Originally Posted by Moon Wizard View Post
    It's just that the "type" control is defined in the 4E battle window class (which is what the error is reporting as missing), and the line numbers don't match up to the current release version of the encounter.lua file in 4E.

    Regards,
    JPG
    Sorry, is that the v3.2.1 or the (test) v3.2.2 encouter.lua file?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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