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  1. #131

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    Thanks, MW. Just out of curiosity, why doesn't registerResultsHandler put the action into the GameSystem?

    One other question: what happens if you call the Action Manager performAction with a dice array that has a non-standard die for the ruleset? Code calling it seems very careful to filter out non-standards before calling ActionManager. This seems wise, as ActionManager doesn't seem to do anything but pass the dice to Comm.throwDice. There is nothing I can find documented as to what Comm will do if it gets a non-standard die.

  2. #132
    Trenloe's Avatar
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    Quote Originally Posted by Bidmaron View Post
    It seems like it does no good to register a handler unless the handler type is defined in the ruleset, right?
    The "action" needs to be defined. See the "note" at the bottom of post #1 here: https://www.fantasygrounds.com/forum...(dice-rolling)
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #133

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    I was doing it anyway 'cuz I figured it couldn't hurt. Do you know what happens if you do performAction with an aDice that contains non-standard die for the ruleset? Comm.throwDice doesn't really mention what will happen in API docs.

  4. #134
    Trenloe's Avatar
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    Quote Originally Posted by Bidmaron View Post
    Do you know what happens if you do performAction with an aDice that contains non-standard die for the ruleset?
    I don't know, try it.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #135

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    I'll let you know....

  6. #136
    I just added the automatic registration into GameSystem.actions for the add registration handler functions in ActionsManager for v3.2.2 beta.

    Regards,
    JPG

  7. #137

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    Wow. Thanks MW.

  8. #138

  9. #139
    Is this extension still in development? The in progress looks amazing and I would love to get my hands on it!

  10. #140
    I too would like to know if this is still in progress? About to start a Kingmaker game and would love to have integrations for the Kingdom stuff.

    Philip

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