Thread: AD&D Ruleset Progress
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December 10th, 2016, 08:05 #51
I will bang at it to try and break it tomorrow. Some visitors in the weekend from China, but when I am not taking them around I will see if I can get it to break. In 5e, I have always just dragged the class over from the PHB, not 100% certain what happens if you mess with the class name even there.
Typically, when I was directing data entry fields, I would set them so they had to be an acceptable selection or nothing. I think that if you control for the first character, you should be safe. I will check my AD&D PHB when I wake up tomorrow.Last edited by Myrdin Potter; December 10th, 2016 at 08:12.
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December 10th, 2016, 12:01 #52
if you really want to use goldenrod these might work - taken from lord entrails and leozeligs contributions.
Attachment 16850Attachment 16851
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December 10th, 2016, 14:22 #53Patrick
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December 10th, 2016, 16:48 #54
Testing for valid character classes
PHB is Cleric, Druid, Fighter, Ranger, Paladin, Magic User, Illusionist, Thief, Assassin, and Monk (and Bard from the back of the book)
No repeating first letters there.
Unearthed Arcana messes that up though by adding Barbarian which conflicts with Bard, Cavalier which conflicts with Cleric and Acrobat which conflicts with Assassin. You have to test the first 4 letters to differentiate Bard and Barbarian.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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December 10th, 2016, 18:02 #55
duplicate post
Last edited by vodokar; December 10th, 2016 at 18:24.
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December 10th, 2016, 18:17 #56
Not the way it works Myrdin.
It works like this:
if nCurrentClass == "Fighter" or nCurrentClass == "fighter" or nCurrentClass == "FIGHTER"
or nCurrentClass == "Paladin" or nCurrentClass == "paladin" or nCurrentClass == "PALADIN"
or nCurrentClass == "Ranger" or nCurrentClass == "ranger" or nCurrentClass == "RANGER" then
In other words, it doesn't matter if two different classes share similar letters, because it has to be an exact and complete match to the string value the code is looking for.
As for Unearthed Arcana, I don't have a copy of it, so haven't been able to account for those classes. That is something I intend to add at a later point when I can pick up a copy.
Regarding the textures, Damned shared, I'm trying out this one:
Attachment 16858
Been working on making the background of the icons transparent so that they blend properly with the frame background. Especially important if I provide options for the user to set various frame background colors.Ultimate License Holder GM
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December 10th, 2016, 18:21 #57
I am trying to suggest a way to deal with typing and spelling errors - force it to the accepted strings instead of hoping the user gets it right, because they will not.
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December 10th, 2016, 18:26 #58
ahh, I see. So, for instance, if they type "Fig", it should recognize as Fighter. Good idea. Yes, we want to make this as "incredibly intelligent human" proof as possible.
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December 10th, 2016, 21:22 #59
What about having a good way to handle multi classed characters and the differences between xp in each class and level between classes that can and do occur. The C&C ruleset doesn't do this well to begin with and my bringing it forward didn't generate any movement.
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December 10th, 2016, 22:16 #60
Multiclassed is a difficult situation. I don't think it is impossible, but haven't developed a strategy for implementing it yet. Will likely add that as a feature down the road. I have some ideas. You know what that means. Even the mice are scared.
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