Thread: MoreCore Ruleset
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April 19th, 2018, 14:42 #881
- Join Date
- Sep 2017
- Location
- France (Gard)
- Posts
- 44
Hello,
Aventure French rpg
a simple rules system
Attributes and Skills
Attributes Skills Atributes + Skills
Novice 10 à 25% 0 à 5% 20 à 40%
Qualified 25 à 50% 5 à 10% 40 à 60%
Gifted 50 à 75% 10 à 15% 60 à 80%
Mastery 75% et + 15% et + 80% et +
Roll 1d100 % <= attribute + bonus skill to Success (and mod +/- x% for difficulty by GM)
Roll <= attribute + skill = Success to action
01 a 05 - Critical success
96 - 00 - Critical failure
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April 19th, 2018, 18:04 #882
I realize I didn't answer totally...
What do you think of this ?
/vagrantb +# (make a beat-the-odds roll with # bonus dice - Age of Legend)
/vagrantm +# (make a beat-the-odds roll with # malice dice - Age of Legend)
I don't think the explanation of what is a beat-the-odds is needed...
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April 20th, 2018, 00:53 #883
Ive just gone with /vagrant if you add - modifiers they are Malice dice, if you add + modifiers they are Bonus dice
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April 21st, 2018, 08:24 #884
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April 21st, 2018, 08:36 #885
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April 21st, 2018, 09:10 #886
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April 21st, 2018, 22:47 #887
- Join Date
- Oct 2011
- Posts
- 36
@damned Only just saw you're stellar work on the TORG dice roll mechanic. You have my extreme gratitude on that front as it is going to make our game run a LOT more smoothly.
We've already been using the MoreCore ruleset thanks to its customisation options.
One thing I wanted to ask about though. We currently use some of the front page character sheet elements to keep track of the "Destiny Cards" that the game uses.
The cards get "dealt" using the card table extension, each table contains the listed details of the card and a link to its image file.
Problem is that I cannot get the card elements to add to the sheet as clickable items that contain the image of the card.
They add to the sheet but don't actually carry the card image with them and become text only items when the player clicks on them.
Is there anything I can do to get the character sheet to store the players card as the image?
Added an image to help explain.
Clicking on the link from either of the blue outlined items produces the image file outlined in blue.
However when either of these is dragged to the section on the character sheet (outlined in red) and clicked from there, you get the item outlined in red immediately beneath the character sheet.
Image for cards.jpgLast edited by princeearwig; April 21st, 2018 at 22:57.
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April 22nd, 2018, 02:41 #888
See how 4 of 6 of the Roll windows have icons in the top left hand corner?
Click those and the frame flips -
the book allows you to store story/reference links
the image allows you to store image links
the pen/paper allows you to store notes
the hand allows you to store abilities
Drag an image link into the image flip frame.
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April 22nd, 2018, 09:34 #889
- Join Date
- Oct 2011
- Posts
- 36
Great, I can now get the image to work in frame 6.
Is there a way to have all 3 of the bottom frames work like that?
TORG: Eternity has different card management systems which mean the player needs to keep a "hand" of cards separate from a "pool" of cards.
We have been using frame 4 for the Hand and frame 6 for the pool.
So ideally, I'd like to be able to have the same function on those bottom frames.
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April 22nd, 2018, 09:55 #890
Frames 3, 4, 5 and 6 all work that way already but they have different data types they accept.
Abilities, Story/Reference/Notes/Images
So... no - Im not going to change its current behaviour
rstrahan may be working on an extension for Torg once 1.43 is released (as soon as I update the help files/links) and it is not difficult to change the behavior of one of them via extension but doing it for all of MoreCore would be a backwards step.
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