STAR TREK 2d20
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  1. #881

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    Hello,
    Aventure French rpg
    a simple rules system

    Attributes and Skills

    Attributes Skills Atributes + Skills
    Novice 10 à 25% 0 à 5% 20 à 40%
    Qualified 25 à 50% 5 à 10% 40 à 60%
    Gifted 50 à 75% 10 à 15% 60 à 80%
    Mastery 75% et + 15% et + 80% et +

    Roll 1d100 % <= attribute + bonus skill to Success (and mod +/- x% for difficulty by GM)

    Roll <= attribute + skill = Success to action
    01 a 05 - Critical success
    96 - 00 - Critical failure

  2. #882
    Quote Originally Posted by damned View Post
    trobadork what should the help/usage description look like? I have gone with the roll name of /odds for now...
    I realize I didn't answer totally...

    What do you think of this ?

    /vagrantb +# (make a beat-the-odds roll with # bonus dice - Age of Legend)
    /vagrantm +# (make a beat-the-odds roll with # malice dice - Age of Legend)

    I don't think the explanation of what is a beat-the-odds is needed...

  3. #883

  4. #884
    Quote Originally Posted by damned View Post
    Ive just gone with /vagrant if you add - modifiers they are Malice dice, if you add + modifiers they are Bonus dice
    Excellent ! Exactly the way I wanted it to work ! There's just a few thing left : is there a way to roll this custom dice from the tray ? A /vagrant roll (or broadly speaking a custom roll) with a d6icon, so the players state the modifier then drag the d6 on the chat.

  5. #885
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    Quote Originally Posted by trobadork View Post
    Excellent ! Exactly the way I wanted it to work ! There's just a few thing left : is there a way to roll this custom dice from the tray ? A /vagrant roll (or broadly speaking a custom roll) with a d6icon, so the players state the modifier then drag the d6 on the chat.
    Nope. Rolls are rolls and must be done from the PC or NPC sheet or from the Combat Tracker.

  6. #886
    Ok, thanks ! Very excited to see this 1.43 now

  7. #887
    @damned Only just saw you're stellar work on the TORG dice roll mechanic. You have my extreme gratitude on that front as it is going to make our game run a LOT more smoothly.
    We've already been using the MoreCore ruleset thanks to its customisation options.
    One thing I wanted to ask about though. We currently use some of the front page character sheet elements to keep track of the "Destiny Cards" that the game uses.
    The cards get "dealt" using the card table extension, each table contains the listed details of the card and a link to its image file.
    Problem is that I cannot get the card elements to add to the sheet as clickable items that contain the image of the card.
    They add to the sheet but don't actually carry the card image with them and become text only items when the player clicks on them.

    Is there anything I can do to get the character sheet to store the players card as the image?

    Added an image to help explain.
    Clicking on the link from either of the blue outlined items produces the image file outlined in blue.
    However when either of these is dragged to the section on the character sheet (outlined in red) and clicked from there, you get the item outlined in red immediately beneath the character sheet.
    Image for cards.jpg
    Last edited by princeearwig; April 21st, 2018 at 22:57.

  8. #888
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    See how 4 of 6 of the Roll windows have icons in the top left hand corner?
    Click those and the frame flips -

    the book allows you to store story/reference links
    the image allows you to store image links
    the pen/paper allows you to store notes
    the hand allows you to store abilities

    Drag an image link into the image flip frame.

  9. #889
    Quote Originally Posted by damned View Post
    See how 4 of 6 of the Roll windows have icons in the top left hand corner?
    Click those and the frame flips -

    the book allows you to store story/reference links
    the image allows you to store image links
    the pen/paper allows you to store notes
    the hand allows you to store abilities

    Drag an image link into the image flip frame.
    Great, I can now get the image to work in frame 6.
    Is there a way to have all 3 of the bottom frames work like that?
    TORG: Eternity has different card management systems which mean the player needs to keep a "hand" of cards separate from a "pool" of cards.
    We have been using frame 4 for the Hand and frame 6 for the pool.
    So ideally, I'd like to be able to have the same function on those bottom frames.

  10. #890
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    Quote Originally Posted by princeearwig View Post
    Great, I can now get the image to work in frame 6.
    Is there a way to have all 3 of the bottom frames work like that?
    TORG: Eternity has different card management systems which mean the player needs to keep a "hand" of cards separate from a "pool" of cards.
    We have been using frame 4 for the Hand and frame 6 for the pool.
    So ideally, I'd like to be able to have the same function on those bottom frames.
    Frames 3, 4, 5 and 6 all work that way already but they have different data types they accept.
    Abilities, Story/Reference/Notes/Images
    So... no - Im not going to change its current behaviour
    rstrahan may be working on an extension for Torg once 1.43 is released (as soon as I update the help files/links) and it is not difficult to change the behavior of one of them via extension but doing it for all of MoreCore would be a backwards step.

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