Thread: MoreCore Ruleset
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February 4th, 2018, 11:45 #661
Hey meguido I note you also had another request but no follow up information...
https://www.fantasygrounds.com/forum...l=1#post368630
welcome meguido
so something like:
Persuasion
/valor 1d100>48
And it outputs something like:
Meguido uses persuasion: 55 Success
Meguido uses persuasion: 48 Success
Meguido uses persuasion: 47 Failure
Meguido uses persuasion: 99 Critical Success
What is the system so I can build a button for it too..?
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February 4th, 2018, 12:16 #662
Actually, I believe it would - at least it was designed to. It would require a little bit of coding, but nowhere near as much as some of the dice solutions already existing inside MoreCore.
It's your call - and as I've said elsewhere, I'll be happy to help if you choose to follow that route.
CheersDulux-Oz
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February 4th, 2018, 12:38 #663
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Aventure French rpg
a simple rules system
Roll 1d100 % <= attribute + bonus skill to Success
01 a 05 - Critical success
96 - 00 - Critical failure
Attribute : 5 - 99 % max
Bonus skill : 5 - 50 %
GM can add a bonus or penalty (5 % a 50 % or +)
How to program dice in morecoreLast edited by meguido; February 21st, 2018 at 07:50.
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February 4th, 2018, 15:22 #664
It's not specifically a "feature" that all sorting is alphabetical.
It can be changed in the relevant windowlist control via the <sortby> tag or the onSortCompare function. More info here: https://www.fantasygrounds.com/refdoc/windowlist.xcp
If you wanted to change the default sorting, you could probably write a simple extension to override the sorting of the windowlist controls you're interested in.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 4th, 2018, 18:05 #665
Archangel
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Trenloe, is it true that id-0001 names will always be assigned in order created or will FG assign lowest number if you delete an entry?
I ask because you could write the sort to go by the node identifier if that were true.
I am not sanctioning that since few folks can ever create a list that never needs an item inserted into it.
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February 4th, 2018, 19:59 #666
Supreme Deity
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It does not “fill in” numbers as that would require a scan over every child node every time you wanted to add a node. It keeps a counter that increments as nodes are added, and gets reset to highest number each time session is loaded.
Also, the above should not be depended on in any way, because implementations can change internally in the code as the program evolves. The takeaway should be that you shouldn’t depend on the automatic node naming for sorting.
Regards,
JPG
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February 5th, 2018, 07:54 #667
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February 18th, 2018, 18:15 #668
I have finished my ability saves rolls and they work great, thanks for the fix on the /rollunder, but now that I go back and try my skill rolls which is a /rollover, I get the number in the "Mod" box multiplying the number of dice rolled. I tried the same syntax as will the /rollundersmod (i.e. /rolloversmod 1d20x10)but it did not work. Specifically the modifier multiplies the number of d20s rolled and adds them with no target number (supposedly the ...x10). Is there possibly a better roll to make with a target die? possibly from another system that rolls against a constant target number. I looked through other opptions but do not fully understand the functions of some of them. Bottom line is I am trying to roll a 20 over a target number (1-20) with modifiers applying for success or failure.
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February 18th, 2018, 22:35 #669
Ill have a look chadhill - Trenloe made a bunch of changes in that script to fix the rollunder and something may have been inadvertently changed...
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February 18th, 2018, 22:42 #670
Hi again - yes Trenloe updated that script and did change that roller... Ill have to re-introduce one.
In the meantime use:
/sthrow 1d20>#
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