Thread: MoreCore Ruleset
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January 14th, 2018, 00:44 #611
Alright, thank you. I didn't know where to unpack it, thanks for answering my question. Since I'm new, I'm exploring everything, seeing how everything works.
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January 14th, 2018, 00:51 #612
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,922
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January 14th, 2018, 02:19 #613
Info on installing the various FG files here: https://www.fantasygrounds.com/wiki/...Files_Overview
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 22nd, 2018, 00:01 #614
- Join Date
- Aug 2016
- Posts
- 3
ok i am either blind or stupid. where the hell do i DL the morecore ruleset
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January 22nd, 2018, 00:05 #615
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,922
Click the button labelled "<<First" at the bottom.
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January 22nd, 2018, 01:36 #616
Click the left-most button that looks like two left-arrows (which I've highlighted here) to go to the first page where the download link resides.
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January 22nd, 2018, 08:02 #617
I'm attempting to use the Saving Throw die roll in my SotDL MoreCore game. SotDL has a save sort of mechanic called Challenge Rolls. The target number is always 10 (roll >=10 for success).
When I enter /saving 1d20>10 and click the roll button nothing happens.
When I enter /saving 1d20+5>10 and click the roll button nothing happens.
When I enter /sthrow 1d20>10 It rolls a d20 and compares it to the target number and reports success or failure
When I enter /sthrow 1d20+5>10 I get the following error.
Runtime Notice: s'sCurrentId1: ' | nil
Runtime Notice: s'portrait_token: ' | s'button_link'
Runtime Notice: s'sCurrentId: ' | nil
Runtime Notice: s'rActor: ' | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00002', s'sCTNode' = s'combattracker.list.id-00002', s'sName' = s'Deeby' }
Runtime Notice: s'nodeWin: ' | databasenode = { charsheet.id-00002.clilist1.id-00001 }
Runtime Notice: s'myCliName: ' | s'1) Strength 15'
Runtime Notice: s'command: ' | s'/sthrow 1d20+5>10'
Runtime Notice: s'myCliCommand: ' | s'/sthrow 1d20+5>10'
Runtime Notice: s'sMydesc: ' | s'1) Strength 15'
Runtime Notice: s'Other!: ' | s'1d20+5>10 1) Strength 15'
Runtime Notice: s'sCommand3: ' | s'sthrow' | s'1d20+5>10 1) Strength 15'
Runtime Notice: s'sRollName: ' | s'1) Strength 15'
Runtime Notice: s'launching command: ' | s'sthrow' | nil | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00002', s'sCTNode' = s'combattracker.list.id-00002', s'sName' = s'Deeby' } | s'1d20+5>10 1) Strength 15'
Runtime Notice: s'performAction: ' | nil | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00002', s'sCTNode' = s'combattracker.list.id-00002', s'sName' = s'Deeby' } | s'1d20+5>10 1) Strength 15'
Runtime Notice: s'rRoll.sDesc: ' | s'1) Strength 15'
Runtime Notice: s'Preflightcheck: ' | s'1) Strength 15'
Runtime Notice: s'onRoll: ' | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00002', s'sCTNode' = s'combattracker.list.id-00002', s'sName' = s'Deeby' } | nil | { s'aDice' = { }, s'nMod' = #0, s'sType' = s'sthrow', s'aDropped' = { }, s'sDesc' = s'Parameters not in correct format. Should be in the format of "#d#x#" ' }
Runtime Notice: s'onLanded: ' | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00002', s'sCTNode' = s'combattracker.list.id-00002', s'sName' = s'Deeby' } | nil | { s'aDice' = { }, s'nMod' = #0, s'sType' = s'sthrow', s'aDropped' = { }, s'sDesc' = s'Parameters not in correct format. Should be in the format of "#d#x#" ' }
Runtime Notice: s'rRoll.nSave: ' | nil
Runtime Notice: s'rRoll.nMod: ' | #0
Runtime Notice: s'Save (dropresults): ' | nil
Runtime Notice: s'rRoll.aOp: ' | nil
Runtime Notice: s'rRoll.nMod 1a: ' | #0
Runtime Notice: s'sSaveResult: ' | s'Success'
Script Error: [string "scripts/manager_custom_save.lua"]:185: attempt to concatenate field 'aSave' (a nil value)
I'm not sure if I am truly being dense and making some mistake here of if the /saving dice roller is broken
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January 22nd, 2018, 08:28 #618
Another issue that I have just noticed since updating to the most current MoreCore Pak...boon and bane rolls (/boon #d6 and /bane #d6) don't seem to clear out of the modifier box after rolling followup d20. They do seem to do so on the client/player side.
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January 22nd, 2018, 14:51 #619
A good test is to type these directly in the chat window. For any /saving entry the standard chat help comes up - this means that /saving is not a valid chat command in the ruleset.
/sthrow doesn't accept a modifier in the dice string, it's a simple dice string only.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 22nd, 2018, 15:39 #620
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