Thread: MoreCore Ruleset
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June 1st, 2017, 00:09 #451
Right. I actually meant that I could probably fix it, because I have quite a bit of experience working in the MoreCore code, but, out of respect for Damned, I would not be doing so. There is an unspoken protocol of respect here between the community developers that we don't work on each others projects unless asked. So, that is the situation. It will most assuredly get fixed in the future, but for now, we will have to be patient.
Ultimate License Holder GM
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Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
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June 1st, 2017, 00:16 #452
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June 1st, 2017, 00:30 #453
This is why i love this community, everyone is willing to not only help each other out, but also has respect and ethics
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June 19th, 2017, 19:41 #454
Has anyone done the base character sheets for Dungeon World using MoreCore? It looks like DW has an open license so it might be something we could post so DMs/Players could just import into a game.
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June 19th, 2017, 21:48 #455
One of Damned's favorite games is Dungeon World. He has used MoreCore to run it several times. In fact, you might say that he laid out the existing MoreCore character sheet to easily accommodate the playstyle of Dungeon World and other PBTA games. If you need any guidance, I would recommend searching for his screenshots from last FGCon to give you a good idea on how to lay things out on the character sheet. Rolls are already available to support Dungeon World.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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June 26th, 2017, 23:51 #456
Vodokar, thx for the reply. I totally passed over the FGCON screenshots. Now that I looked at them I have the basic moves and abilities setup.
I'm guessing for ongoing bonuses or debilities we should be using effects? Does anyone have a screenshot of their effects setup for Dungeon World?
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June 27th, 2017, 16:08 #457
I am setting up some NPC's. I just want to make sure I am doing this right for Dungeon World. I'm not sure about SIZE and REACH. Below is an example for Ankheg. I have the full info on the notes tab.
Attachment 19572
I'd love to setup a bunch of the NPC's in a table to get some random encounters.
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June 27th, 2017, 16:15 #458
Both refer to a number of squares on the map.
Size is used to auto size the token when added to the map from the CT (if auto size is enabled in the campaign options).
Reach is used to show the reach of the creature when you hover over the token on the map.
There's no further automation beyond that, and won't do anything at all if there is no grid on the map.
For example:
Last edited by Trenloe; June 27th, 2017 at 16:31.
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June 27th, 2017, 16:30 #459
I see what you mean Trenloe. So for a large creature with reach I set Size = 2 and Reach =2 and I get the results I expected. Thanks!
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June 30th, 2017, 18:11 #460
Question on NPS setup for Dungeon World
I am in the process of setting up a small module for a Dungeon World one-shot. I have all the STORY elements setup with a map along with a couple of random tables. I've setup some of the NPC's mentioned in the adventure but I'm not sure where the best place is to put the ATTACK/DMG ROLLS. If I put the ATTACK roll under the ROLLS section I can use /pbta dice roller to get the success message back. If I add it to the ATTACK section of the NPC form I don't. Is there any way to get the /pbta functionality when using the NPC ATTACKS field? I just want to be consistent with the NPC's I am loading since I am probably going to load a bunch of them.
In the image below I have the ATK and DMG rolls loaded in both the ATTACK field and the ROLL fields for testing. I'm just trying to determine a best practice.
Attachment 19611
edit: Also, is there a way to do a best of 2d6 roll for DW? b(2d6)? Example:
Apocalypse Dragon
Solitary, Huge, Magical, Divine
Bite (b[2d12]+9 damage, 4 piercing); 26 HP; 5 ArmorLast edited by kuthulu; June 30th, 2017 at 19:06.
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