Thread: MoreCore Ruleset
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August 30th, 2018, 01:08 #1171
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August 31st, 2018, 13:33 #1172
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Hello
I want to create pooldice Metal Bloodlust by morecore
Atributes 1 to 5 + aspect 1 à 5
Total result pool D6 > diff 6 (+/- mod by GM) = total result (example : dicepool 4d6 : 4, 1, 3, 6 = 14 > diff 6 - success and 2 qualities)
And
Qualities = dice peer (2 / 4 / 6) (example above)
critical failure = Total result < Diff and majority dice of 1 (exampe : dicepool 4d6 : 1, 2, 1, 1 = 5 < diff 6 - echec but majority of 1 Critical failure)
Options Player
Risk = A player is never obliged to throw all
dice from his grip. He may take risks in
away from the handle a few dice after GM told him the difficulty
Each die that is not started will be counted
as an automatic quality if the action is
successful. On the other hand, the risky dice are lost
in case of failure.
(example : dicepool 8d6 - player roll 5d6 and take risk 3 dices - Result : 3, 1, 5, 1, 4 = 14 > diff 6 - success and qualities 1 of result + risk 3dices : 3 qualities - total qualities = 4)
Blood dice = lood dice are most often attached
to magical events. Powers
of God-Weapons, the effects of spices or abilities
some monsters can add
blood dice to a handful of dice.
When you throw a blood dice (dS in
abbreviated form), it always provides a quality,
whatever face he falls on.
for now I use /die but if I can modify to get the rules of Bllodlust metal
Thank for help
I am looking for a dice that can correspond by modifying itLast edited by meguido; August 31st, 2018 at 13:55.
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August 31st, 2018, 14:39 #1173
Hello friend meguido
Lets try and get this translated...
You always have both an Attribute and an Aspect?
The scores always range from 1 to 5 for each?
So you are always rolling between 2 and 10 dice?
The first check is: SUM of Dice must be greater than 6 for Success? SUM of Dice less than 6 is Failure? What if SUM is equal to 6?
It also looks like 6 is not a fixed value?
If and only if the SUM is greater than 6 then you also count the number of EVEN dice as Successes?
If and only if the SUM is less than 6 then you also count the number of 1s.
Does a majority mean it is the most common result (eg 1, 1, 2, 3, 4, 5 there are more 1s than any other number but less than half are 1?) or it is more than half of the dice (eg 1, 1, 1, 2, 3) or can it be half of the dice (1, 1, 2, 3)?
What are all the possible values for Difficulty?
--
Also now when you request a new Roll you must also commit to uploading at the minimum a completed character sheet using the new Rolls.
And because you are such a great person Im sure you would like to share an Aventure character sheet too!
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August 31st, 2018, 15:59 #1174
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a character sheet
charactersheet.png
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August 31st, 2018, 16:10 #1175
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August 31st, 2018, 20:06 #1176
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the aspects can be used if they correspond to the action if not only the attribute is used
Average attribute 3 (1 à 5) + one or more aspect
average difficulty is 6 + or - malus or bonus of circumstances
Result of dices exceeds diffult = success
Qualities : if the faces of the rolled dice are on the even faceLast edited by meguido; August 31st, 2018 at 20:12.
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September 1st, 2018, 00:34 #1177
So you can have as little as 1 attribute and no aspects?
What is the highest number of aspects allowed?
What is the highest and lowest difficulty likely to be used?
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September 1st, 2018, 00:51 #1178
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So you can have as little as 1 attribute and no aspects?
Yes, it is possible not to have a useful aspect
What is the highest number of aspects allowed?
The first aspect used on a test is free.
The other two activations each cost 3
Effort points. You can not activate more than 3
aspects on the same test.
What is the highest and lowest difficulty likely to be used?
Difficulty base : 6
Difficulty equivalence
+1 very simple
0 simple
- 1 / -2 slightly complicated
- 3 / - 4 Difficult
- 5 / - 7 Very difficult
- 8 / - 12 Extreme
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September 14th, 2018, 17:44 #1179
latest build has just been uploaded to post#1.
New rolls for Wrath & Glory, All Flesh Must Be Eaten, Chronicles of Darkness, 7th Seas and tweaks to many others. Even more Initiative options.
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September 18th, 2018, 07:15 #1180
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With this latest update I'm getting the following error with Coriolis and Forbidden Lands dice rolls: "Script Error: [string "desktop/scripts/chat_window.lua"]:43: attempt to call field 'onDiceTotal' (a nil value)". Those are the only two to have trouble out of the ones I've tested.
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